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Gotta go fast.

Theoretical win turn 2. (needs top 20-ish cards to be perfect. Don't count on it) Really lucky hand wins turn 3. Lucky/Average hand wins turn 4. (lucky hand has opponent below 10 at end of turn 2)

I haven't been doing strict tests, but this deck seems to consistently be able to deal 20+ damage to the opponent by the end of turn 4. This even assumes they drop a creature or two with a toughness of 2 or 3 thanks to the searing spells.

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Date added 8 years
Last updated 8 years
Legality

This deck is not Modern legal.

Rarity (main - side)

18 - 8 Rares

20 - 4 Uncommons

20 - 3 Commons

Cards 60
Avg. CMC 1.64
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