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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Underworld Connections
Enchantment — Aura
Enchant land
Enchanted land has ", Pay 1 life: Draw a card"
pookypuppy6 on Overrated cards?
1 week ago
As someone who plays both Phyrexian Arena and Underworld Connections in his Mogis, God of Slaughter deck (and admittedly a lot of my decks are pretty out-of-date), I definitely come from the angle of "why not both?". I agree it's worse than Arena, I wouldn't necessarily recommend it as an alternative in most decks unless budget is an issue. But exchanging 1 life and 1 mana for 1 card on any of your turns is still powerful, so I see it as a second Arena (in a deck that focuses on control and consistently blowing stuff up).
hyalopterouslemur on Overrated cards?
1 week ago
So I've been thinking a lot about overrated cards. Not bad cards, just...overrated.
An example I can think of is Underworld Connections. People recommend it as an alternative to Phyrexian Arena, but it costs a mana every turn you use it (tapping a land = paying a mana for all intents and purposes). While there are ways to use it more than once, I've never seen it played with Earthcraft or Seedborn Muse or some other land untap card. It's not the worst Arena variant. (That would be Pain Seer.) It's not even bad. But it just doesn't seem that good in a format that also has Arena. (And yes, I acknowledge Arena's flaws, and think it should mostly be limited to Stax and other slow, controlling decks. Thing is, Underworld Connections has all the same flaws and costs you mana to use.) Is it just for people who are worried about paying life?
Any other cards that always seemed overrated to you guys?
NV_1980 on
Demon Sect
1 month ago
So I play-tested this a dozen times or so, and there's a bit of an issue with this deck. In only 1 of these attempts, it took me 5 turns to get 6 Apostles on the field. The rest all took longer. If you want to speed things up, there's a few ways in which you can do that:
- Use ramp spells like Dark Ritual
and Culling the Weak to pump out black mana more quickly. Also will make you slightly less dependent on the Apostles (or these will help you churn out Apostles much quicker). I can't recommend Songs of the Damned enough for this deck, as after you've sacced 6 Apostles to tutor for something, these will become fuel for the casting of other high-end spells. - Use draw opportunity that won't require you to sacrifice creatures for it. That will only slow down your Apostle count. Instead of the current draw spells, I'd go for options like Sign in Blood, Read the Bones, Night's Whisper. Possibly also add Underworld Connections (budget) or Black Market Connections (non-budget).
Hope it turns out.
plakjekaas on How Good is Temple Bell?
1 year ago
Underworld Connections becomes a lot better when you can untap the enchanted land for more than one card a turn. Earthcraft, Wilderness Reclamation, Seedborn Muse, even Arbor Elf, Vizier of Tumbling Sands or Kiora's Follower would improve its use. But do keep in mind that this only becomes good if you focus your deck on untapping lands, this is unlikely to be worth it as "just a value engine" in decks.
Caerwyn on How Good is Temple Bell?
1 year ago
I would probably not compare Temple Bell to Underworld Connections. Underworld Connections other than to say they are both pretty mediocre cards in their own way. I think Temple Bell is probably the worse of the two--paying 1 mana and 1 life to draw a card is less punishing than letting your opponents draw cards--but I still would not run either.
DemonDragonJ on How Good is Temple Bell?
1 year ago
plakjekaas, I do, in fact, have Loran in several of my decks, already, so I shall keep her in mind for other decks, as well.
Caerwyn, in that case, is Underworld Connections not as good as is Temple Bell, or are they too dissimilar to be compared directly?
Caerwyn on How Good is Temple Bell?
1 year ago
I would not say this is accurate: “ for no mana beyond their initial casting cost” - because you have to tap a land to activate the ability, you are forgoing one mana every time you play the card.
In effect, Underworld Connections Reads “, Pay 1 Life: Draw a card. Spend only mana from enchanted land to activate this ability.”
| Have (2) | metalmagic , Huntroid |
| Want (1) | Jayce_Ran |

