The Reality Chip
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

The Reality Chip

Legendary Artifact Creature — Equipment Jellyfish

You may look at the top card of your library at any time.

As long as this is attached to a creature, you may play lands and cast spells from the top of your library.

Reconfigure (: attach to target creature you control; or unattach this from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

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legendofa on Why Not Simply Use a …

4 months ago

Ice Cauldron is a solid wall of text. Even though the updated text does a decent job of condensing it, the printed version is what the smaller font would look like with enough words. Let's say you made a creature with a list of common keywords and simple abilities that was as long as the Cauldron text. Even it could be parsed out easily enough, it would still be annoying to confirm every time that Alert Heedbonder and Labyrinth Raptor interacted with it, but Favorable Winds didn't.

What kind of ability would you expect to see that would need a smaller font? I can maybe see it being done as a one-off experiment, but The Reality Chip's typeline showed that even with reduced font sizes, text volume could cause problems in some languages.

LS-Metr0 on Glarb, Calamity's Augur

1 year ago

I run a similar build, which is heavily focused on Landfall. I like running Yarok, the Desecrated in the deck 'cause each Landfall triggers twice. Also, I don't really see the point of playing The Reality Chip, instead I suggest going for Muldrotha, the Gravetide which you already have in your sideboard.

Necramus on

1 year ago

Nice deck!

I have two suggestions:

The Reality Chip great t2 artifact that immediately hits the field and adds value. Later on, it can be an absolute power house and the card selection can help win games.

Disciple of the Vault the gameplan is artifacts. Also, just the sheer amount of value this guy can get off your opponents' treasures and food, that you really don't even need to be on aristocrat artifacts to get some value!

Happy Magicking =]

evkede on Stop Playing the game please

1 year ago

Isochron Scepter with a counterspell or silence.

More suggestions: Dovin's Veto, SwanSong, An Offer You Can't Refuse, Counterspell, Rhystic Study, Remand, Reprieve, Unwind.

The deck currently lacks card advantage, and especially engines that stay on board. Malcolm, Alluring Scoundrel isn't card advantage, but is selection, and can end up casting some of your top end for free. The Reality Chip is very impressive as a Future Sight that you can pay for across multiple turns and hold up mana/spend it on other things. Dragonlord Ojutai and Iymrith, Desert Doom have been impressive to me as card advantage/beaters to close games.

WisconsinKnight on "You've Heard of Chaos Theory?"

1 year ago

I got this in a prize pack at prerelease and have been looking at Group Hug chaos ideas. I'm thinking of adding Brand as an insurance policy and The Reality Chip as another way of top-deck knowledge and manipulation.

Xellarant on Urza's Legacy

2 years ago

Thanks for the feedback, multimedia!

Yes. As you guessed, my deck is based on a precon, but it has actually a modification that first derived from the old Elspeth vs. Tezzeret duel deck. However, it's mutated several times over the years and has therefore lost a bit of it's original inspiration. I think, for that reason, I've actually had a bit of trouble adapting it to this format (EDH).

I'm relatively new to the Commander lifestyle and have only come back to playing magic fairly recently, so I actually very much appreciate your insight. Also, the combo with Sensei's Divining Top and The Reality Chip is a very good one that I neglected. The other suggestions are fairly solid, too, and with the exception of the toxic cards (my group is anti-poison counters), I will definitely consider giving them all a shot.

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