Rocket-Powered Turbo Slug

Legality

Not legal in any format

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Set Rarity
Unhinged (UNH) Uncommon

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Rocket-Powered Turbo Slug

Creature — Slug

Super haste (This may attack the turn before you play it. (You may put this card into play from your hand, tapped and attacking, during your declare attackers step. If you do, you lose the game at the end of your next turn unless you pay this card's mana cost during that turn.))

Rocket-Powered Turbo Slug Discussion

Funkydiscogod on Card creation challenge

1 year ago

It's like a worse Pact of the Titan, which was actually the card intended to be a serious version of the Rocket-Powered Turbo Slug.

Saturnity on Card creation challenge

1 year ago

Wavebreak Harpooner

Creature - Merfolk Berserker

Ambush (You may put this card from your hand onto the battlefield blocking a single creature during your declare blockers step. If you do, you lose the game at the beginning of your next turn's upkeep unless you pay this spell's mana cost.)

When Wavebreak Harpooner deals combat damage to a creature, it deals that much damage to each player.

3/1


So I designed the Ambush mechanic above using the Super-Haste mechanic from Rocket-Powered Turbo Slug. Create a Legendary red/blue Merfolk creature that uses Ambush.

Grunyarth on Lose - Turn 1 Edition

2 years ago

KongMing, Do you realise that Rocket-Powered Turbo Slug deals 3 damage! Games are decided on small amounts of life in vintage, and I cannot suffer that risk of winning! No way am I including a win condition!

KongMing on Lose - Turn 1 Edition

2 years ago

Rocket-Powered Turbo Slug isn't as consistent as the rest of the cards in your deck; it's a guaranteed Turn 2 loss instead of Turn 1 because you have to play it on your attack step. That said, it is the original Super haste card, and deserves an honorable mention at least. (:

JKRice on A Clockwork Orange *retired*

2 years ago

If you like speed, i would recommend Rocket-Powered Turbo Slug ;)

TheRedMage on Pattern Recognition #9 - Winning ...

2 years ago

@ lonker I was about to quote Divine Intervention, yeah. It's a great troll card - and it's the first way to actually end a game ever made, if not an actual win condition.

Fun fact: because of how the range of influence works in emperor, thanks to Divine Intervention it's possible for an Emperor game to end with a winner, but no losers. It's kinda weird.

@Tyrant-Thanatos and berryjon - you are both right. Planar Chaos triggers for each spell cast by each player, both you and your opponents. Only flips you make for your own spells will count towards Chance Encounter. So it counts sometimes.

Re: Battle of Wits and Epic Struggle: You say that Epic Struggle is in your mind the easiest wincon to evoke out of that cycle, and that might be true in some formats (coughEDHcough) but Battle of Wits was actually an established extended deck for a while, taking advantage of the transmute mechanic to find their Battle of Wits and randomly win while still being able to play a fair control game. It was never the best deck in the format but it was a real deck nonetheless, and popped out a few times in that extended rotation.

Re: Pacts - According to MaRo, the inspiration for those also came from an Un-set actually - Unhinged this time, which had Rocket-Powered Turbo Slug. I am not sure if the Star Trek card you mention was an inspiration for them (or if it was even out when Unhinged came out). MaRo didn't mention it in his Unhinged podcast, but I don't think he'd be at liberty of acknowledging getting inspiration from another company's product.

@YourGod on #SorryNotSorry

3 years ago

You forgot to add Rocket-Powered Turbo Slug...

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