Werewolf EDH

Commander Deck Help forum

Posted on May 5, 2016, 5:41 a.m. by clayperce

If you want to talk about Werewolves in Commander, you're in the right place!

If you're looking for other formats, please drop by All things Wolven for Standard, or Modern Wolves for Modern.

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Phaetion says... #1

I would say the reason Ulrich's card is like that is because of flavor. Remember, a werewolf changes with each full moon/sunrise (respectively). There are only two werewolves who are exceptions:

Arlinn Kord  Flip is full control over the transformation while Tovolar is permenantly a werewolf for a bizzare reason. BUT, Tovy can't make other werewolves transform.

Ulrich does not have that kind of power. Only Arlinn herself can control the transformation.

So, after everything I said in this comment, Ulrich is fine as he is. Now can every one be quiet about Ulrich being a sucky card (Not point fingers at anyone, and certainly not in this thread)?

July 25, 2016 10:09 p.m.

AllClar says... #2

Now that the new Innistrad block is out, what is the likelihood that we'll be getting new werewolves anytime soon? I mean really, it's almost like WotC is afraid to keep printing werewolves. They're almost like allies, just confined to one plane. Even Slivers occasionally get a new creature to add to the collection. Most of the other tribal decks have the ability to grab resources from multiple sets, why does werewolves need to be confined to Innistrad?

July 28, 2016 11:40 a.m.

clayperce says... #3

AllClar,
There were Werewolves on Dominaria, waaaaay back in the day. I'm super-hopeful we'll see them again if we ever return (perhaps for another Phyrexian Invasion?).

Or maybe Arlinn Kord  Flip can find some more, on an entirely different plane?

July 28, 2016 1:29 p.m.

AllClar says... #4

clayperce,Considering how they seem to leave some planes to not be revisited for a long, long time, I'd say it's a possibility. However, considering the recent history or revisiting, we may have awhile yet. Not to mention another phyrexian invasion would cause them to gasp come up with a mechanic that's close to as good as infect! Perish the thought that they'd try to revisit that part of the lore. (okay my sarcastic rant is done. I just really wish they had done something with Serra instead of being like "oh, yeah, she's super powerful and awesome, we'll only mention her in lore and flavor text" >.>)

Honestly, they'll probably send Arlinn out on a journey for other werewolves or planeswalkers. I'd bet there'd be something with Garruk or an entirely new planeswalker.

July 28, 2016 4:42 p.m.

Well, there is one way we could get another legendary werewolf. Unlikely as it is, we might get another commander for werewolves with the next commander line. It could be a legend like tovolar with a blue-white front and red-green back.Again, I know it's unlikely, but wizards might give us something like that.

July 28, 2016 6:31 p.m.

TheACTR says... #6

The_Herald_of_Atarka As you said, highly unlikely. I doubt Wizards would produce a werewolf outside of Gruul colors anymore simply for the fact that they have locked themselves into them with the Innistrad blocks (they may make more mono-black werewolves if they revisit the plane from which the older ones hail but that would be the only exception I can think of). Also, Tovolar wouldn't have two faces as he never transformed back into a human according to the story.

All this being said, his twitter account mentions that they would be willing to incorporate more werewolves in the future (unspecified when) but would be unlikely to make any more DFC's.

July 29, 2016 12:15 p.m.

TheACTR says... #7

I meant to say his Tumblr, not his Twitter. A friend of mine follows it. I don't use either.

July 29, 2016 12:17 p.m.

JonRock says... #8

Wow this thread has died, how has all your attempts to make a Werewolf EDH deck gone? I'm pretty happy with mine, I even ended up winning a game at FNM a few weeks ago with it, I've been having lots of fun with my deck and I hope you all have had fun with yours.

Aaoooooo! Werewolves of Innistrad Ulrich EDH

September 1, 2016 4:31 a.m.

AllClar says... #9

It died because this block kinda messed up Innistrad, and left it relatively crippled. Also, now that they came back to Innistrad and killed off almost all of the angels, which was one of the main appeals to Innistrad, they probably won't come back to it while they figure out some way to make Innistrad useful again. So we won't be seeing more werewolves anytime soon.

September 1, 2016 12:36 p.m.

TheACTR says... #10

I have actually made a few changes to my werewolf deck and it works splendidly. I will make sure to leave a comment JonRock if I can see any way I might can help. And yeah, with the shiny "newness" of EMN gone and no new werewolves on the horizon the thread was sure to perish. But I am sure a few of us still frequent this thread occasionally with deck changes and advice if anyone asks.

September 5, 2016 1:09 a.m.

clayperce says... #11

I wanted to make sure y'all had a chance to see this thread: Temur vs Naya Werewolf EDH, by Wizno.

October 9, 2016 10:53 p.m.

Wizno says... #12

Thanks for the shoutout clayperce! I would definitely love the insight of some fellow werewolf devotees! I wish I had seen this thread sooner! I'm still brewing away at different werewolf ideas.

October 9, 2016 11:03 p.m.

clayperce says... #13

Wizno,
Oh, you bet. Happy to have you here!

October 9, 2016 11:24 p.m. Edited.

Hey guys! I'm a huge fan of werewolves in commander as it makes for huge variety between games it adds the fun of you and your opponents having to worry about your dudes flipping into massive scary beat-downers. My first attempt for a werewolf/wolf tribal deck is


Ulrich and the Krallenhorde

Commander / EDH* 0ffensiveWombat

SCORE: 1 | 167 VIEWS | IN 2 FOLDERS


and I'd love any suggestions or help on improving this deck.

October 10, 2016 1:26 a.m.

lonker says... #15

I have an idea for werewolf EDH. Splash WHITE. It may seem weird, but white actually helps a lot. Your werewolves get to stay transformed with Rule of Law and Eidolon of Rhetoric, you get boardwipes, human synergies (the part of the werewolf you see the most.) Heres my list:


How to Werewolf EDH Right!

Commander / EDH lonker

SCORE: 2 | 2 COMMENTS | 127 VIEWS | IN 2 FOLDERS


November 9, 2016 5:11 p.m.

Wizno says... #16

Hello fellow members of my howlpack! I was hoping to pick your collective brains on a new variant of a Naya Werewolf deck I've brewed up that focuses less on tribal support and more on incorporating taxing effects to make casting spells much more difficult which, in turn, should mean more flips for the were-pups! Let me know what you all think of this concept for a deck! Thanks!


Werewolves & Taxes?

Commander / EDH Wizno

SCORE: 1 | 26 VIEWS


December 28, 2016 10:06 p.m.

Wizno says... #17

I'm wondering if anyone has run Wren's Run Packmaster in their EDH deck before? If so, was it worth it? How many Elves did you find was necessary to include in your deck to ensure a reliable Champion trigger happening? Wolves with Deathtouch seems very solid but, I'm debating if it's worth it to cut some of my Eldrazi wolves to make room for a small Elf pack to run the Packmaster.

February 15, 2017 8:19 p.m.

TheACTR says... #18

Wizno: Back in the early stages of my deck, I attempted to run it in my Werewolf deck. It didn't turn out like I had hoped. Deathtouch wolves and the ability to mass produce them seemed awesome as well as the ability to sink mana into something (I originally ran Ruric Thar, the Unbowed so I tried hard not to cast spells). Then again I may not have had enough elves. In total I had 7 if you count Mutavault. There was also Elvish Harbinger, Wolf-Skull Shaman, Bloodbraid Elf and my two Changelings Chameleon Colossus and Taurean Mauler.

February 16, 2017 7:27 a.m.

TheACTR says... #19

Since then, I have changed the deck's focus onot the werewolves themselves and the wolves just run support. But if you ran more elves than myself (especially those with good ETB effects so you can double up on them when the Packmaster dies) it could work better for you.

February 16, 2017 7:30 a.m.

Wizno says... #20

Thank you for your input TheACTR. I did try out a small Elf package and I didn't feel it worked very well nor did it feel worth it for a few deathtouch tokens. I'm planning to experiment with a few taxation cards instead to see how that helps support (or hinder) consistent flipping. Lodestone Golem, Thorn of Amethyst, and other cards like those that I can run in Gruul before possibly moving up to Naya colors.

February 19, 2017 8:22 a.m.

TheACTR says... #21

Good luck Wizno. Some other good cards to look at if you are going that route are Dosan the Falling Leaf or cards like Ruric Thar, the Unbowed and Isolation Cell.

February 19, 2017 10:48 a.m.

fluffyfawn says... #22

This is an old thread, but I hope wolf tribal can make a comeback. I thought of a possible commander and made a deck. It however loses out on many of the red benefits wolves have.Lost In Da Pack (Wolf Tribal EDH) All suggestions welcome

February 24, 2017 11:59 p.m.

Wizno says... #23

I know this a bit off topic from deck discussion but I wanted to see what everyone's thoughts were on the chances of the occasional werewolf showing up in supplemental products? What got me on this line of thought is that the commander product has not done an Allied color pair commander set yet and wouldn't it be something to see a werewolf pop up in there? I dream that Wizards puts a new Legendary werewolf as one of the additional commanders in the product but I know it's just a dream...

Is that something you think we could see? Would you want to see werewolves outside of an Innistrad block?

February 25, 2017 12:09 a.m.

TheACTR says... #24

I would 100% love to see a werewolf in supplemental sets like the yearly Commander decks. Tovolar would make for a nice legend for example and if they just had random werewolf/Wolf cards or support I would be down with that

February 26, 2017 2:14 p.m.

Skullcmk says... #25

Well it gould be good to get a semi good legendary werewolf that could be better then ... Ulrich. Or just a Good Legendary WOLF commander.

IMO wee need a 3 color commander for Werewolves or wolves

March 1, 2017 10:25 p.m.

Skullcmk says... #26

Either Naya or Jund

March 1, 2017 10:26 p.m.

TheACTR says... #27

Ulrich isn't the best commander, i'll agree. But I still hold firm that it is a good card. In a way I like that he isn't a good commander because flavor wise Ulrich sees himself as part of the pack not the Pack alpha. So that is a win.

March 2, 2017 5:59 p.m.

Miwako says... #28

Solid points about Ulrich and his shortcomings. I totally agree with TheACTR about his "pack" flavor. I recently replaced him (Mina and Denn, Wildborn are now my general) and I actually like/appreciate Ulrich a lot more now that he's "part of the pack." He is great with others but strong on his own. He's a good card, probably worthy of being a werewolf legend, especially since even his flip itself is useful. But he can either be "part of the pack" or "alpha" and by nature, never both at once.

I think by the way they play that werewolves are kind of self-interested. They're usually not even on the same page with each other. Maybe that's why great werewolf legend does not equal great werewolf general.

Imagine if we had something similar to Cult of the Waxing Moon that gave us a tokens, bonuses, or did direct damage whenever anyone transforms. There would be no contest. And I could definitely see a strong wolf being an amazing werewolf general, like Skullcmk said. Another color couldn't hurt either.

TL;DR I think werewolves kinda need a non-werewolf general.

March 11, 2017 3:28 p.m.

Wizno says... #29

I also share a similar sentiment to the rest of the group regarding Ulrich's place amongst the pack. I run him as my commander simply to take off some early heat from the Storm players rather than have Ruric Thar, the Unbowed front and center.

In regards to the 3-color debate, I definitely agree a strong werewolf deck is possible with the support of a third color. In my mind, Naya has been the ideal combination due to White's ability to tax spells and limit the number of spells cast altogether. Temur can do this in a much smaller capacity but it's still possible. Personally, I feel that Jund has the least to offer of the 3 colors in regards to keeping it a tribal-centric deck. The inclusion of Black in general adds so much more removal, tutor, and card draw but, then I feel the deck becomes more Jund good stuff than real werewolves.

But, I feel that there could be a cool way to do a Jund commander through Tovolar. Since it's been shown his Howlpack utilizes blood magic to transform others into werewolves, I could see a G/R casting cost with a Black ability along the lines of:

4B: As an additional cost to use this ability, pay X life. You may transform up to X creatures until end of turn where X is the amount of life paid. Activate this ability only once per turn.

Or X represents the CMC of creatures transformed. I think it's a bit broken phrased that way but it's a flavorful way to integrate Black into werewolves. This way we can use old school werewolves, flip Garruk, and get all of the good stuff black can offer.

March 11, 2017 10:45 p.m.

TheACTR says... #30

I agree with Wizno. If we are to get a 3 color werewolf legend, I would want either Jund or Naya. Naya would be strongest because of taxing and the not yetentitled better combat buffs and token support.

That being said, I would personally rather they stick to Gruul Werewolves and just make them a little more meaningful than branching into a third color, mostly because I don't have the money to adjust my mana base for a third color. It wouldn't be hard to fix the werewolf problem, fixing the transform trigger to "non-creature" spell would work, or just making it a pay to play mechanic like in EMN would work. Another idea would be to borrow the flip mechanic from Kamigawa and having them transform after a condition is met would be good.

March 12, 2017 12:12 p.m.

clayperce says... #31

I'm liking Jund, just so we could include all the werewolves ... Greater Werewolf, Lesser Werewolf, and Treacherous Werewolf need a Commander too :-)

March 12, 2017 2:45 p.m.

JonRock says... #32

I'm on the Jund side of the opinion as well, for the 3 old werewolves and also just because I feel Naya would water down the Werewolf side of the tribe a bit and would make it a little more of spicy Humans, more similar to all the GW Humans decks that run Mayor as a Lord.

So I think most of us agree that Ulrich was a disappointment, but I find it feels even worse whenever I look at Geier Reach Bandit  Flip and think what could have been. She's a named Alpha(Rahilda) and does things to support Werewolves as a tribe, in fact the only time Ulrich has really worked for me when playing my deck has been with flipped Bandit out, I think I would have been happy if this card with Green was the Legendary, it wouldn't have been great but it would be a solid little tribal synergy Commander.

I have also tried out playing with Arlinn as my commander and that even with not really any specially Werewolf synergy has ended up working out better than Ulrich, which is kind of sad. I with Geier Reach also had Green in it so I could try and convince my playgroup to let me use that as a Commander.

Oh, also I'm finally finishing Foiling out my deck, now on to getting the two never Foils altered along with the checklist cards.

March 28, 2017 1:37 a.m.

JonRock says... #33

Hey, so since I've finally finished work on Foiling out my fully Tribal'd Out Werewolf deck, and have kind of hit the searching for a new deck to build point of EDH, and I have a couple things I'm switching between, and one idea is to make a more optimized Werewolf deck and I was wondering what direction people have been heading in terms of Colours(staying strictly Gruul, going Mono G, branching out to Naya or Temur or Jund) and how that was working for everyone? Any tips or observations to share before I start looking too hard for what's around?

April 18, 2017 5:47 a.m.

clayperce says... #34

In case you missed it over on this thread, Wizards announced the Commander 2017 products are going to be Tribal.

I know Werewolves are an EXTREMELY long shot, but wanted to mention it here anyways, just in case.

And yeah, I know Wizards doesn't do Double-Faced Cards in supplemental products. But there's already a perfect candidate for a one-sided Werewolf Commander card: Tovolar.

The relevant lore: The Mondronen howlpack is composed of around sixty werewolves who are said to control a dark, bloody magic of nature. Their alpha Tovolar is a mute, silver-furred werewolf who leads his pack on revels of carnage and howling songs, and who never seems to revert to human form. The Mondronen wolves historically stayed far from centers of civilization, only preying on farmlands, rural communities, and remote monasteries. But as Avacyn's protective wards have diminished in strength, it's said that the Mondronen territory has grown closer to cities, and that their dark magics may soon spill over into genteel life.

The cool thing about Tovolar is that he's got some definite Black in him, and a Jund Commander would allow us to run ALL the Werewolves, including the original Black ones from Dominaria.

So how about it, Wizards ... a one-sided Legendary Tovolar, in BRG? I'll never ask for anything again. Really. Well, until Commander 2018, at least ...

April 18, 2017 7:02 p.m.

CChaos says... #35

I became interested in making a wolf tribal deck after discovering "All Things Wolven".


The Hunt

Commander / EDH CChaos

SCORE: 1 | 75 VIEWS


May 13, 2017 7:07 a.m.

TheACTR says... #36

I would love to see werewolves in the C17 decks and would buy and edit my current deck to conform with the precon regardless of what colors it had, provided the commander proved more useful than Xenagos.

May 16, 2017 9:43 a.m.

JonRock says... #37

Werewolves in C17 would be awesome, even though I highly doubt they will be in there.

Has anyone played around with Samut at all yet, I can see her being an interesting Naya commander for Werewolves, what with the Flash, and the bringing in white for the rule of law effects and the human synergy.

May 18, 2017 11:58 p.m.

TheACTR says... #38

I imagine Samut would not be a bad commander for werewolves simply because she, herself, is so powerful. Flash and mass haste are two very good things and with all the "human matters" cards in G/W you can have a backup tribal theme. Also, that untap ability could prove useful; instant speed blockers to Yisan shenanigans or some other nice "tap ability" exploiting. Her only downfall is that there is no tribal werewolf support but she brings so much else to the table I don't think it matters.

May 21, 2017 12:01 p.m.

im currently working on a WW deck with Samut as my commander, its not finished yet thoughwould love some help

The Hunters Moon Rises over naya

May 21, 2017 8:12 p.m.

JonRock says... #40

So I don't know if any of you have seen it yet, but they've released pictures of the Hascon Promos(which are all Silver Border). The reason why I'm bringing this up is one of them is a Legendary Card "Grimlock, Dinobot Leader 1RGW Legendary Artifact Creature - Autobot Dinosaurs, Vehicles and other Transformers creatures you control get +2/+0"

So this is notable because Maro has stated on his blog that Transformers in this context also means a creature that transforms, which is any double-faced card using the transform keyword. So that means Werewolves. Might be an interesting way to build Werewolves.

July 30, 2017 2:58 a.m.

TheACTR says... #41

I agree JonRock. The only thing is your playgroup would have to be okay with you playing with an Un-Commander. That and getting should of Grimlock. But if you can find a copy and no one is opposed to you playing Gridlock, he does offer some nice potential to the Werewolf decks in Naya colors.

August 4, 2017 1:30 p.m.

TheACTR says... #42

That being said, it is only a small power boost to your creatures so mostly the utility is the third color and the fact that he can become a 8/8 Trample creature. He cannot transform any of your werewolves using his ability.

August 4, 2017 1:33 p.m.

JonRock says... #43

Yeah, he doesn't have a lot of utility other than the boost, and he's a DFC as Commander, really he isn't that much more than a always active Gahiji that can turn into a big dumb beater. But I like that's he's sort of a Werewolf lord so like him more.

Yeah, most of my playgroup seems fine with the idea when I brought it up, and I figure I can just use Gahiji or Samut as a Black Border equivalent.

August 5, 2017 2:31 a.m.

AllClar says... #44

Anyone else excited that we might be returning to dominaria? :3

September 21, 2017 12:38 p.m.

clayperce says... #45

AllClar,
I'm totally pumped. Especially by the idea of some Jund Werewolves (since the original Werewolves from Dominaria were )!

And we're definitely going back. Release date for Dominaria is April 27, 2018!

September 21, 2017 1:55 p.m. Edited.

AllClar says... #46

clayperce Seriously? I gotta check on that o.o

September 21, 2017 2:13 p.m.

Fenderblitz says... #47

I think Maro or someone else recently mentioned that if we saw Werewolves somewhere else beside Innistrad they'd be in Black as well, so could be a hint towards Dominaria.

September 22, 2017 12:28 a.m.

TheACTR says... #48

He did say that a couple of times in Blogatog. Not to mention it is the next best color for wolves and wolf tribal. It is possible that we may see new werewolves in Dominaria. I would be 100% happy to see werewolves return in any colors and already have plans to convert my Gruul deck into a Jund deck if there are enough good cards to do so with.

September 22, 2017 7:53 a.m.

JonRock says... #49

Good cards? Even if we get some bad cards, if we get a commander for it I'm 100% switching my Ulrich flavour deck to black, even if it means I have to make my first Werewolf cuts ever in it. Might be enough for Call of the Full Moon to finally get pushed out of the deck.

September 25, 2017 1:09 a.m.

JonRock says... #50

Ok, so I have a question for you all, I just got my League Promo Unclaimed Territories and put it straight into my Werewolf deck, but I realized that I had never thought what to name with it, or Cavern, do I name Human or Werewolf? Naming Werewolf keeps with the theme more, but I do have two Humans, Tireless Tracker and Cult of the Waxing Moon that I could cast with it on Human. Is it worth watering down the tribal aspect of the deck to be able to tap for colour for those two cards?

October 6, 2017 12:03 a.m.

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