cEDH - The King want you

Commander / EDH* Necro

SCORE: 9 | 11 COMMENTS | 3285 VIEWS | IN 3 FOLDERS


More competetive —April 7, 2020

I decided to make fundamental changes. During the test games, the situation was repeated when there were not enough lands or the CMC cards were too high and there were blind spots in the game - rounds where there was nothing to play. The objectives of the change were as follows:

1). Rapidly reduce Avg. CMC, ideally to 2.6

2). Reduce the number of combo cards.

3). Remove cards that are not widely used and are more situational, such as Blood Moon.

4). Test Isochron Scepter.

Without Dramatic Reversal, it will not realize the full potential, but we will get to that over time. So far there would be use for tutors - tutor every round :)

Avg. CMC : 2.66

tarkington says... #1

Hey. I like where this is headed. A buddy of mine and I have been tinkering with this ‘mander and ended up in a different place. After reading yours, it looks like the most useful comment I can make is that your combos, while strong, are comparatively higher cmc. In addition, filled with as many combos listed here, my experience is that they can “trip over each other.” Consider trimming a few for consistency generators. I know, I know, it’s like, bbbbut my wincons! But, it really is for the good of the kingdom.

April 4, 2020 6:13 a.m. Edited.

DerpyFace says... #2

I agree with Tarkington. Running fewer combos, especially cutting your higher cmc lines, and instead putting in more draw/ tutor potential will make your games much more consistent. Many combo pieces don't do much until they are assembled, so drawing dead card after dead card does nothing to help you either win, or help you stop your opponent from winning. Additionally, if you do take out some of those high cmc combos, you're likely going to be able to trim down your land count as well. With an average cmc of less than 3, going down to somewhere between 34 and 36 lands won't be much of a problem at all. Also, try Back to Basics

April 4, 2020 9:04 a.m.

DerpyFace says... #3

Goblin Cannon and Helix pinnacle are unnecessary, since your infinite mana sink is on your commander. Instead, replace Laboratory Maniac with Thassa's Oracle, and cast after drawing your entire deck. Even if it gets counter spelled, Kenrith can reanimate it.

April 4, 2020 9:10 a.m. Edited.

tarkington says... #4

Man, that Animatou + Wishclaw is the spice. Also, you're brave with the mana base. Definitely should be trying B2B with this construction.

April 4, 2020 9:22 a.m.

Necro says... #5

tarkington : Yes, problem “trip over each other.” is what i'm dealing with. It will only need to be reduced to the real combos.

DerpyFace : Thank you for the recommendation. Unfortunately Back to Basics is not possible as it would also limit me. As for Thassa's Oracle, it is a clear choice, but sometimes I play against the deck in a 20HP duel comander, especially in a tournament where Kenrith and his lifegain 2 : Target player gains 5 life are downright disaster for the opponent. I'm thinking more about Jace, Wielder of Mysteries, although I mind those 1 in mana cost.

April 6, 2020 4:46 p.m.