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Maddening Imp gives all of your opponent's creatures a simple choice: attack or die. Most creatures are fielded with the intention of mixing it up, so normally this isn't such a problem. But hold on... what happens if they have to politely wait through a Moment of Silence? Whoops, you just played a one-mana Plague Wind. Pacifying or tapping an affected creature will have a similar result.

Don't have a way to stop creatures from attacking? You won't mind forcing your opponent to run his critters headlong into Souls of the Faultless and High Priest of Penance, either. Nettling Imp is a backup taunter, and the rather unique Oracle en-Vec combines interestingly with the Imps and can trick an opponent into making misplays. All these creatures so far are pretty small, though... why not pop in Reveillark as a form of card advantage that can reset your gameplan if need be?

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Revision 1 See all

(3 years ago)

+4 Anguished Unmaking main
+4 Castigate main
+4 Caves of Koilos main
+1 Goldmeadow Harrier maybe
+1 Necropanther maybe
+8 Plains main
+3 Reveillark main
-2 Rishadan Port main
+4 Seraph of the Scales main
+2 Shambling Vent main
-2 Souls of the Faultless main
+7 Swamp main
+2 Teysa, Envoy of Ghosts main
+1 Unearth maybe
+2 Vault of the Archangel main
-3 Vesperlark main
Date added 3 years
Last updated 3 years
Legality

This deck is Casual legal.

Rarity (main - side)

4 - 0 Mythic Rares

27 - 0 Rares

3 - 0 Uncommons

11 - 0 Commons

Cards 60
Avg. CMC 3.05
Tokens Spirit 1/1 WB
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