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Dimir Aggro Mill & Kill

Modern*

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Maybeboard

Creature (4)


This is my first attempt at building a mill deck; I wanted to go for something that could switch to aggro at any given point in a game if things got out of hand. If you take out Mindcrank, Mind Funeral, and Descent into Madness it's entirely standard-legal, but I like the additions enough to play primarily modern. There's a turn 4 win condition nestled in here; if you can get the Guildmage and Mindcrank in your opening hand, all you have to do is drop the guildmage turn 2, mindcrank turn 3, and turn 4 if there's no creature on the opponent's field that they will block with, you win by activating the Guildmage's first ability. Other than that, there are some nice auto-win combos in here. I think I've done a solid job at constructing a deck that, even with the modern cards taken out, can hold its own going into and following rotation for Standard. Let me know if you have any suggestions, questions, etc. I'm all ears!

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Not an update, but I'm thinking of taking out Shadow Alley Denizen in exchange for more mill-friendly freatures, as well as subbing in a few Rogue's Passage to get damage through faster.

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