This deck is designed to bounce stuff out of play and have field effects take place when it reenters the battlefield. My personal favorite combo is bouncing Stonehorn Dignitary with Venser so my opponents never get a combat phase again.I'm open to any suggestions please leave a comment and tell me what you think of the deck!

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I have changed this deck quite a bit since it first started, it started as a blue white deck. I started to add some green to speed up the drop of my creatures and I love it. If by turn 3 I can have 4 mana waiting for me and then drop a Stonehorn Dignitary, that will save me until turn 4, then I can get out a Venser, the Sojournerfoil, then you know what happens. On thing I love to do is save up extra Stonehorn Dignitary's in my hand while I buff Venser, the Sojournerfoil. Then when I am ready to drop Venser's bomb, I can still make you skip your next combat phase. I also will save Phantasmal Image's for the same reason.

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