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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
- Sakashima / East Tree
- Progenitor Mimic and Sakashima of a thousand faces
- Kira, Great Glass-Spinner Vs Deadeye/Copy
- If i have Kodama of the East Tree and Sakashima as kodama and play Prime Speaker Zegana will the Zegana draw the cards then continue kodama stacks allowing me to play what i just drew
- Ishai copies?
Sakashima of a Thousand Faces
Legendary Creature — Human Rogue
You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces' other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)








![Satya, Aetherflux Genius feature for The Surgin' General [Primer]](http://static.tappedout.net/mtg-cards-2/M3C/satya-aetherflux-genius/31-1718002317.png)





DreadKhan on Xyris the snake God needs …
1 month ago
I've never built Xyris, but I kinda wonder if you wouldn't want to copy Xyris? It's not easy to do because he's Legendary obviously, but there are a few ways now, and IMHO if you can manage to have 2 or 3 Xyris' swinging away they each see one another. Some obvious ways to copy Xyris include Sakashima of a Thousand Faces and Mirror Gallery type effects, along with various copy effects (there are tons in your colours). If this seems interesting I could look around and see if I can find anything relevant?
CommanderNeyo on
The King of Bel
2 months ago
Be'lakor also works really well with copies, so I recommend Spark Double and Sakashima of a Thousand Faces
doc_frank_18 on
A mill-ion
4 months ago
Star Whale is good, but Sakashima of a Thousand Faces is a favorite of mine
Flarhoon13 on
Everybody Hates Zedruu
5 months ago
May 3, 2024, I started a new quest. Having built 52 decks, I endeavoured to play them all, in roughly the same order as I created them. July 26
Everybody Hates Zedruu Won, record goes to 17 - 22 -1.Thieves' Auction let me draw 17ish cards with Zedruu over a couple turns. Drew into Felidar Guardian and Saheeli Rai after a couple turns. Well, that wins the game. Had Gift of Immortality plus Tragic Arrogance, which killed 2 of Mira's Ulamog, the Ceaseless Hunger and Detention Sphere got the remaining Sakashima of a Thousand Faces "Ulamog." Win percentage goes to .436
KrarkTheThumb on Copying with Krark and Sakashima
5 months ago
When I cast a spell while Krark, the Thumbless and Sakashima of a Thousand Faces (as a copy of Krark) are out on the battlefield i get two triggers of flipping a coin and potentially copying the spell. If I succeeded in calling the flip for the first trigger and I loose the flip for the second trigger would the spell still go back to my hand? If so why?
Nunu312 on
Calling All Doctors!
7 months ago
While I might like to suggest Maskwood Nexus... I don't actually think it helps you considering the lack of non-doctor creatures. It may still be useful though for pushing you over the line to reach 13.
Three Tree City is a card that might be good though.
K-9, Mark I is really good. Your board state is very important to you so forcing people to pay just a little extra to interfere with it might help you edge out a game. But at the same time, several of the doctors have to attack to activate their abilities and this will help them not die when the do so. Psychic Paper and can also do something rather similar, but might also get you that extra doctor you need. Brotherhood Regalia is another similar card.
I like where you're going with Glasspool Mimic Flip, but it wont bypass legendary. Instead Sakashima the Impostor and Sakashima of a Thousand Faces can both help get around this. Even if they aren't also land.
Similarly Mirror Box is good... but doesn't synergise with what you're doing as you don't have many duplicators for it to work with. I feel like you were going a bit more for Helm of the Host?
All in all though, these are just minor tweaks, the question is what part of the game does this deck operate around? Many of the doctors are spread over a lot of the game, which leads to them being quite unfocused. But I feel you are bringing this towards being a very upkeep centric deck? The question is how to maximise that. It will help Gallifrey Stands go off, but will also help your suspended cards and other triggered effects.
Lithoform Engine could help you in several ways, duplicating doctors, but also duplicating the trigger effect of Gallifrey Stands. While not quite as useful, Annie Joins Up will also double the triggers on your doctors. Roaming Throne is also a trigger doubler... though it's a little dull because it's in every bloody deck now.
Paradox Haze similarly gets you that extra upkeep, but it falls into the problem that a lot of such things do... One extra upkeep per turn is good, but a turn is a long time. While it may be the best option, a way to get creatures into play might be a better slot in your deck?
But there is also another two problems all decks have, mana and getting the right cards. Firstly, mana. You have a lot of expensive cards and you want to be able to cast all of them. Lotus Petal is good... but I don't see it being better than a normal mana rock as you have no ability to recurse it for free. Herald's Horn would probably be better as it can remove about 25% off the cost of all your important cards, and lets you take a peek for them. Leyline of the Guildpact can help with mana fixing, though wont actually set you ahead, as would Three Tree Mascot (which also counts as a doctor). Patchwork Banner is a newer mana rock that helps buff your guys a little. Mirari's Wake is also a solid mana doubler, if a little expensive.
Kinnan, Bonder Prodigy is also very cheap and solid, though works better if you have more mana rocks.
You've got a bit of recursion from The Eighth Doctor, which is more likely to turn up due to your commander, but that means that you can take advantage of the search lands. It would require changing out a lot of the land you do have, but if you use the typed dual lands like Canopy Vista or Godless Shrine (because you may need 1 mana more than 2 life), you can search for them and then recurse the search land like Flooded Strand (which could search for any dual land as long as it's part plains or part island). If you want to find what land works like this it's best to google mtg land or some such, there are whole websites dedicated to it.
Considering you're running 5 colours, Bloom Tender and Faeburrow Elder can also help supercharge your mana.
As for getting cards, I feel like you've got a decent search to get the doctors, but you are a little lacking in turn to turn draw. This often means you'll end up sitting in a game with only one card to play a turn and that's not fun. The One Ring is another groan worthy staple for how good it is (and therefore in everything), but only really relevant if you're running proxies. Collector's Vault is something I'm fond of, while it wont give you card advantage, it's cheap and you don't really mind discarding doctors anyway. Sylvan Library is also insanely powerful.
A lot of the search you do use is really expensive as well. Conflux and Diabolic Revelation are good... but they each cost a huge amount of mana, after which you still have to actually cast the cards. These are things that might help you on turn 10+ without a lot of acceleration. Instead something to get your creatures directly onto the battlefield like Victimize or possibly Pyre of Heroes.
Anyway, that's enough from me for now. Remember, look for cards that get you to your win conditions. Omniscience is great, but only if you can cast it AND if you've got the cards to play AND they are cards that lead you to victory. Perhaps 1 mana per turn or 2 cards might have been more useful.
ASalesman on
Unesh, Ultimate Guide (Tribal)
7 months ago
Bloomburrow Revision
- Added Three Tree City, removed Emergence Zone. I didn't want to take out a blue source here. I haven't been able to make emergence zone very useful yet, so its getting the cut.
- Added Three Tree Mascot, removed Consecrated Sphinx. Getting the deck even lower to the ground. Consecrated sphinx is a bit expensive, and it paints a target.
- Added Barkform Harvester, removed Sakashima of a Thousand Faces. Sakashima always felt awkward at 4 cmc. Putting another cheap sphinx here I think is better.
TypicalTimmy on Eda, Mother of the Lost
9 months ago
Sakashima of a Thousand Faces is definitely a must-have for this deck, honestly. That would open up so many more possibilities of jank.
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