Mayael's Aria

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mayael's Aria

Enchantment

At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.

DemonDragonJ on Which Card Should Replace Pain …

5 days ago

There are now two votes for Mayael's Aria, which is likely the better option, since an alternate win condition would be a good idea for that deck, considering how high its manan curve is.

legendofa on Which Card Should Replace Pain …

1 week ago

If you can reliably hit a 20-power creature, Mayael's Aria is an upkeep win condition. So it's slow, but if you keep your board stable and protected, it wins games. Black Market Connections is more generally useful, but doesn't close out a game by itself.

If you feel like the deck is well-covered in fundamentals like card draw and mana fixing, and can reliably go tall enough, Aria can win games that have stalled out. The +1/+1 counters and lifegain are useful, but may not be able to completely recover a losing game or break open a stalled game. If draw or mana are consistent or even occasional problems, I recommend BMC.

DemonDragonJ on Which Card Should Replace Pain …

1 week ago

I have a copy of Pain Magnification in my Progenitus EDH deck, but I intend to replace it, as it is a fairly useless card in that deck, and I am currently considering two different cards as potential replacements for it: Black Market Connections and Mayael's Aria, as I believe that either of those cards would be a far better match for this deck, but I am not certain which of those two cards I should choose, so I certainly shall appreciate the feedback of other users, here.

What does everyone else say about this subject? Which card is the better replacement for Pain Magnification?

TheEvilWizard on "new & improved" Miststalker enchantments

1 year ago

I see a few good picks in there, like Mayael's Aria for a wincon because uril gets big fast, as well as Hallowed Haunting for extra creatures (dummy blockers, attackers, etc.), so overall good list and thanks for showing it

HamburgerKing on

2 years ago

Any reccomendations would be great, I'm fairly new to Magic so I don't have a ton of experience. The deck plays out like this: Get as much mana on the board as you can as fast as possible. When you have enough, play Increasing Savagery on Marwyn, the Nurturer, tap it for 6, and if you have a spare mana, play it again. Next turn tap Marwyn for 16 + tap all lands except 1 white (for Blacksmith's Skill in case you need it...I used this because it protects both creatures and potentially enchantments) to play Genesis Wave and put out all permanents (ideally you get Colossification/Mayael's Aria out if you don't have Mayael already) or just play Colossification or Increasing Savagery, and win on the next upkeep with Mayael's Aria.

Niko9 on Dragon Engine Beatdown

2 years ago

Heh, sorry, I keep thinking of random things for Ramos now. But there's Mayael's Aria that could be great. Bump up Ramos by three instantly and then continue to pump all your creatures every turn.

And things with the explore mechanic can get you counters and value. Enter the Unknown is one of my favorite cards for the ramp, dig one card, and put a counter on a creature. I see you've got a few similar cards, but more of that effect can't hurt probably.

Tremonsien on Ramos the Combo Engine

2 years ago

Love your decklist! I play a very janky combo based version of Ramos as well... I wanted to suggest Mayael's Aria instead of Simic Ascendancy as it provides more colors for Ramos, and better value with a similar wincon.

discipleofgary73 on ⋖⋄ Tyrannus Primævo 3.1 ⋄⋗

2 years ago

Other land things to consider: Ancient Ziggurat, Thran Quarry, and Unclaimed Territory - just to have more options for the color-intensive dragons. There is also Bonders' Enclave, which could be useful if you feel the need for more card draw. Finally, if lands end up becoming too frequent end- to late-game, Tectonic Reformation might help get more dragons in hand.
I'm a huge fan of enchantments, and I think Curse of Opulence, Valakut Exploration and Mayael's Aria could do work for you here. And, if you wanted to cut instants out (and not activate anything during other players' turns), you could add in a Price of Glory. Though, alternatively, Lure of Prey could also be a very effective instant in this deck.
And lastly, mostly for the art, Grave Betrayal.

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