Fell the Mighty

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Fell the Mighty

Sorcery

Destroy all creatures with power greater than target creature's power.

lil_cheez on Birds of a Feather

1 month ago

Amazing! I'm saving the link to get some ideias for my own deck, if you don't mind.

If you ever feel like you'd need a boardwipe, Fell the Mighty targets!

DreadKhan on Katilda WIDE boi

3 months ago

I guess my concern is that if your Commander isn't available (Oubliette and it's ilk can lock a Commander down, and even if you run x10 ways to blow up an enchantment you have to have one available at the right moment or you're not doing much) you lose access to your mana dorks. I think it wouldn't be much fun to get stuck without your Commander in a deck like this, but if you're not running into issues it's probably silly to change!

Just a thing I thought of since you mentioned a possible interest in wipes, I use Fell the Mighty, Tragic Arrogance, and Austere Command in White decks that are trying to wipe mostly (or only) the opponent's creatures. Green isn't great at wiping creatures, so you'll probably want to look at the White options. White has lots of wipes that can kill creatures with power over 3 (or 4), I wasn't sure if those would apply.

Since you like going fairly wide, here are a few anthems I play: Crescendo of War, Felidar Retreat, and if you can find a cheap copy maybe Gavony Township. If you're fairly patient Call for Unity can be impressive (mostly with Proliferate). Crescendo of War is a really weird card, but as long as you tend to have more creatures than other people it will usually be in your favor. It works well with Vigilance as well, since it will always buff your blockers (making you a very unappealing target compared to an unbluffed defender).

amarthaler on EDH Arcades, the Strategist

11 months ago

Update!

Out: Fell the Mighty

In: Expel the Interlopers

Swapped 2x Islands for 2x Plains

seshiro_of_the_orochi on Humiliate your friends

1 year ago

You're welcome. Btw, Dusk / Dawn would be another great addition. If you don't like that, how about Fell the Mighty?

DarkKiridon on EDH Arcades, the Strategist

1 year ago

I use Expel the Interlopers over Fell the Mighty. If Expel gets countered then it gets countered but Fell can get countered or the target can get removed and then your spell fizzles so I do prefer Expel in that situation but they are similar cards in a way just double pip in white for Expel.

Angelic Chorus is fun but always made me a target haha.

Hornet Nest performs for me personally only because my group avoids trying to attack me all together. Worth a try if you're keen.

Mine is absolutely a budget version though so take it with a grain of salt. :)

that_dude33 on The Great Wall v.3

1 year ago

Weathered Sentinels, Meekstone, Fell the Mighty walls have pretty good synergy with gates and Hold the Gates

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