There are three main win conditions in this deck.
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Approach of the Second Sun
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Dovescape + Thistledown Liege
bird army style.
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Dovescape + Felidar Sovereign + Soul Warden
.
Although in actually, it is not that simple. While Approach of the Second Sun is listed as a win con, the synergies in this deck make it far more viable then as it stands alone. For example Dovescape + Plasm Capture
and Approach of the Second Sun + Archaeomancer + Boseiju, Who Shelters All
are two examples of synergies found in this deck. There are many other variations of what I just described are available in the deck. I should also mention that this deck can be quite nasty in the early game. A Sound The Alarm! followed by a Honor of the Pure is just enough to get you to turn 4 so we can Plasm Capture into either an Approach of the Second Sun or a Dovescape. If you cast Dovescape first, you can counter the first Approach of the Second Sun. As your second Approach of the Second Sun resolves, it checks only whether the first one was cast, not whether the first one resolved. If your first Approach of the Second Sun was countered, you will still win the game as long as your second one resolves. So, instead of gaining 7 life, you gain 7 birds! To top it off, when you get your second one, you win! In order to cast it past Dovescape we have Venser, the Sojourner as well as Boseiju, Who Shelters All. Not that it really matters anyways, two sets of 8 birds each at 3/3 is enough to win the game.
The life gain from Soul Warden and birds allows us to include Felidar Sovereign granting us another win condition.
Godhead of Awe means that all there tough creatures are turned into 1/1 creatures which can easily be dealt with either a buff from Thistledown Liege, Honor of the Pure or just a Guardian Seraph.
Considering the fact that we are generating birds, I thought our early game could be generating token soldiers with Raise the Alarm (or late game you could just get the exact same thing as birds). This gives us the early game strategy of playing Honor of the Pure which come in handy for a bird army strategy if need be.
Guardian Seraph keeps us from taking damage from enemy birds and we have Forbidden Orchard so we can get any color of mana without worry.
Dovescape + Soul Warden
is kind of hilarious, because if the act of them getting birds was not already useless from Guardian Seraph it definitely is now.
Archaeomancer is nice because it lets us grab a Approach of the Second Sun from the graveyard. It normally doesn't go to the graveyard, but because it can be countered by Dovescape we can get it back and win the game (assuming you have a Boseiju, Who Shelters All mana card on the field). If you're wondering, yes you can win the game with two same card instances of Approach of the Second Sun.