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Last_Laugh on Marchesa’s Metallurgic Machinations
18 minutes ago
No problem. It's worth noting that unlike Grim Haruspex, High-Society Hunter triggers off yours AND your opponents' stuff dying. I've personally found it to be worth the 2 extra mana for that reason.
seshiro_of_the_orochi on Card creation challenge
1 hour ago
The Time Stone
Legendary Artifact - Infinity Stone
Indestructible
: Add
, , Exile your hand: Harness the time stone.
Infinity - At the beginning of each upkeep, untap each permanent you control. You may cast spells this turn as though they had flash.
Taking extra turns seemed too obvious and too powerful. So why not make everybody's turn your turn instead?
Repeat if you want to. Otherwise, go wild.
austintayshus on Counter Intelligence with mods
1 hour ago
Looking at your deck with Kilo at the helm, I assume that this is a proliferate/counters deck and that the deck will win with counters in some way, whether that be +1/+1 counters on creatures or charge counters on Darksteel Reactor.
I did recommend Coalition Relic as an extra source of ramp, but additionally it is ramp that your counters/proliferate strategy can take great advantage of similary to your Everflowing Chalice. You can proliferate 2-3 times in a turn and begin the next turn with 3-4 mana more than your opponents expected.
I am not good at building mana bases, but I suspect that most commander decks should have about 10-12 ramp cards depending on many factors, and I only counted 6 in your deck (though I could be wrong, I am not infallable :) ) More than 50% of your deck costs 3cmc or less, that is a decent mana curve with 37 lands as far as I know. Adding a few lands wouldn't hurt but I think your deck is fine.
That being said, I am not a fan of Sword of the Meek in your deck as it doesn't allow you to untap your commander, doesn't give your commander haste, and doesn't interact with counters or proliferate in any way. If it's a pet card that you love, then by all means keep it. I have Storm Herd in my lifegain deck even though it's a 10 mana sorcery. It's all dependent on what cards you want, of course.
One additional point, I believe your deck is technically Bracket 3 since you have two game changers. Bracket 1 is reserved for Jank/Exhibition decks with the primary goal being something other than winning the game. For an example of a fun Bracket 1 deck, I would recommend my One-Word Tribal with Phelddagrif Deck
I might also recommend Paradise Mantle which can give your commander an easy tap effect and extra ramp effect
Lae'zel, Vlaakith's Champion of you want to go into +1/+1 counters.
Surge Node if you want to lean into Charge counters.
legendofa on What I was looking at …
2 hours ago
Balaam__ Needs more everything. But Thraximundar would be a perfect add. Cast him off a Crumbling Necropolis or Vivid Whatever.
Balaam__ on Blepharospasm
3 hours ago
That’s not a bad idea. I’ll take a peek at what else Pauper has to offer as far as ETB’s go and see what I can come up with.
Optimator updated The Turks: Executive Solutions
6 hours ago
Alters added
Added the art for all the Shinra alters in the deck. Check them out!
Nelsje3010 on HELP NEEDED | Eriette of …
6 hours ago
Thanks for the tips Belfore!
I think a bit more protection couldn't hurt, so I'll definitely consider Sphere of Safety. I especially like the combo you've suggested. So that with some tutors might be a nice upgrade for sure...
I'm not sure how bestow and mana reduction work together for sure. I know that enchantment reduction will work on it, but a bestowed spell is only an aura if it's on the stack, so I assume it's not an aura before I would cast it? Idk for sure though.
LiterallyHitler on A Kithkin disappointment
8 hours ago
Ramp isn't particularly useful here. The deck's average cmc is 2.5 but about half the cards in the deck range from 1 to 2 cmc. If I run more ramp I'll probably just do nonbasic land tutors because finding Gaea's Cradle is the best ramp around lol. I'm not too worried about the number of spells per turn because Teeg himself guts most decks and I run a lot of board wipes and removal to keep things under control.
Heroic Intervention is fine, and stuff like Flawless Maneuver would fit well here. I cut them because tbh I run a lot of board wipes and it's pretty uncommon that someone will Wrath a bunch of Kithkins but there have been times where some protection would have been nice.
Split Up is a great suggestion! I'll try it out some time.
Kyuubibro on issue with exporting mse custom …
10 hours ago
Hi! Very new to all of this, and recently made a card in MSE. Tried following the instructions in order to export it over to here but kept running into issues...basically not being able to create the right files or zip I think. Would love some help please!
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