Xenagos, God of Beatdown

Commander / EDH plushpenguin

SCORE: 19 | 7 COMMENTS | 4966 VIEWS | IN 4 FOLDERS


Notable Changes in Deck Construction and Focus —Jan. 23, 2020

This deck has gone though probably a hundred iterations by now, but here is now the main turn-by-turn focus of the deck.

Turn 1: Ideally play a ramp effect Turn 2: Play another ramp effect (if available) that costs 1 mana (or generates a boatload for >1 mana). This will allow one to fire off a tutor or other support effect on the same turn. If it's a creature tutor, get Godo. Turn 3: Play Xenagod Turn 4: Play first big thing. If you tutored for Godo, someone might be dying.

I've been cutting out a lot of "slow" cards, even those that combo such as aggravated assault as Godo + extra combat is pretty close to a table wipe by itself and actually more efficient.

I'm also testing a deck with only 13 big creatures but 5 tutors that can get the one I want for a total of 18 beef. This is a departure from the previous "doesn't matter what beef you get as long as you get it fast" principle because our damage output has gotten so much better recently. Now it does matter which fatty you get, but you want to be able to do it without slowing yourself down. I have the cards to mostly pull this off while still maintaining my tempo. The tutors share space with the ramp effects for around 13+6 = 19 ramp effects. This makes the core of the deck robust and able to grab workable ratios of both with ease. Note that going too low on things that get big creatures is problematic, but the tutors get around the problem of excess beef clogging your hand.

Lastly, I'm testing an Inkmoth Nexus package. This is taking the place of Yavimaya Hollow because hollow is mainly useful against boardwipes, which we normally don't care about anyways. Inkmoth won't do much most of the time, but with a wolf run or a kicked Vines of Vastwood it can turn into an evasive 1-shot with minimal opportunity cost.

Profet93 says... #1

plushpenguin

+1 I read the primer, while I knew a lot of the stuff you mentioned as a Xenagos player myself, it was refreshing! I noticed you put dense folliage and plated slagwurm out of the deck, is there any particular reason? I found the reasons in the primer convincing.

As you mentioned in your primer, the worst thing that can happen in a Xenagos deck is having a blowout, getting your creature killed in response to a draw spell. Unfortunately, my meta is FILLED with interaction and spot removal, which is Xenagos's achille's heel. City of Solitude is an allstar in my list, stops blue as well. How would a Xenagos deck deal with a meta that's filled with interaction and spot removal? That's my biggest question for you. I personally don't run extra combat steps for this reason because they only help when I have a creature which sadly isn't that often despite having 31 creatures in the deck BECAUSE I become such a target. For whatever reason, people are afraid of Xenagos :D Another weakness is control decks which are just a bad time for us. While I don't run it in my list, have you considered Prowling Serpopard or even Spellbreaker Behemoth as tutorable ways to deal with blue?

Want to rack your brain regarding recursion as well. Mimic Vat is a very interesting card I never considered by will do so seriously thanks to your primer. I feel like it's exactly what I need to deal with ALL the spot removal in my meta. I added Reap the Past as well as E=wit and greenwardern. The warden might be overkill, but he works nicely with Berserk effects, that way I don't mind if they use spot removal on him.

I'm astonished you are running Thran Dynamo over Skyshroud Claim . Both can be used the same turn, but dynamo gets shut off by your own collector off and opposing null rod effects, not to mention it can get blown up. Skyshroud can color fix you as well, but thats rarely and issue for G/R players.

In your primer you mention Joraga tree speaker is like a green sol ring, but he doesn't actually "ramp" you. Play him T1, Level up T2, you have 2 green mana, no more than you would have had without him. I don't like him outside of elf-centric lists.

Voracious Hydra - Acts as a beater with trample and built in removal, or he can just get HUGE.

Decimate - 4 cards blown up for 1, huge value and can be played prior to Xenagos to clear the field. Note: You do need 4 targets, but you can always target Xenagos for the enchantment should none be on the field.

I noticed you run Return of the Wildspeaker . I think I might replace my Garruk, Primal Hunter with that. Thank you for that, I like how it's instant speed so you can use it in response to removal instead of having to pay ! Speaking of draw, have you considered The Great Henge ? Can cost just , buffs your dudes, gains you life and most importantly draw you cards. It might be better in a deck with more creatures, but I thought it worth noting nevertheless.

What are your thoughts on Shapers' Sanctuary ? Since the deck folds to spot removal, this comes down early and draws you cards. I'm going to add it to my list.

Embercleave seems weak, even with Godo tutoring it onto himself, and Xenagos + equipment buff, it becomes 8/8 trample doublestrike, so 16 damage at most for 6 mana seems weak. This doesn't take into consideration that you might draw into the equipment prior to drawing into Godo, which would suck because you would need to pay a higher cost since the deck doesn't go wide as you noted in your primer. Maybe consider Mage Slayer as well or even as a replacement? That way you're not as reliant upon Godo.

Under your section of cards you don't play, I disagree the following....

  1. You should run Berserk ! You won't cast it unless it will kill them and most of the time, it does, at least in my experience. There's nothing better than berserking a Lifeblood Hydra which you should add as well. It provides lifegain and more importantly card draw.
  2. Tooth and Nail - 9 mana for 2 creatures from your deck/hand? It's amazing with value creatures like E-wit or green warden although you don't appear to be running either. Another option is Archetype of Endurance (which has been an ALLSTAR in my deck) and a beater.
  3. Kozilek, Butcher of Truth - Part of me agrees with you, your deck doesn't have that mana capacity per say since your curve is low for Xenagos. The other part of me sees a 24/24 Draw 4 Cards, Annihilator 4, it won me the last few games.

Overall, I'm very impressed by this list. This seems like a beast to play against. I made my Xenagos deck's CMC higher rather than lower to the ground because that would just exacerbate how threatening I am to the table and I choose to sacrifice speed for late game resiliency. Whenever you get a chance, I would appreciate it if you could take a look at my Xenagos list Bro, or should I say, Xenabro

November 20, 2019 1:19 a.m.