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Wayward Land Storm

Standard RG (Gruul)

BaronNasfix


Sideboard


Wayward Swordtooth and Experimental Frenzy has been a noted combo in the jank community of standard for a short while now, so I thought I'd make it as powerful as possible.

The basic combo is to use wayward swordtooth and get rid of experimental frenzy's downside of getting into lands. I added in Wand of Vertebrae to deal with the occasional problematic card, but also to allow myself to tear my way through the entire deck without much care other than getting all the lands in my deck I need into play, and then to shuffle in maybe one or two banefires back into the deck.

Blinding Fog and Root Snare are essentially meant to timewalk the opponent. You'll be combo-killing your opponent so why not?

Sylvan Awakening is also another sort of 'fog' affect, however is riskier. It is also a potential kill spell, however Settle the Wreckage can and will ruin your day if you allow it. However, against the slower decks that run Settle, Banefire is a perfectly valid win condition.

Multani is in as an alternate win condition if we don't get the full combo online, or if it gets disrupted. With a wayward swordtooth in play, we can play and get back multani every single turn. To make it even better, the only way to permanently deal with it is in blue/black, which has a much harder time dealing with experimental frenzy and wayward swordtooth.

The overall deck idea is to OTK the opponent by having 20+ lands in play. This deck can often struggle against decks that kill the Wayward Swordtooth (or worse, exiles it), and as a result can struggling against black control decks. That said, going the long game is perfectly possible with this deck.

This is the version I'll be ordering off of trolltrader, but the lands could certainly be upgraded. Also, I would consider running Karn somewhere in the deck, maybe to go all-in and skip the maltani.

The sideboard for this deck really should vary depending on meta, but this is the most all-rounded I could find. You may want to put in Druid of the Cowl if you're against a particularly aggressive meta, but the moment you have the combo set up you will be consistently casting into fog effects and defensive cards.

If you're going against another combo or control deck, Grow from the Ashes and Find will be able to help you get your combo quicker.

Broken Bond is good if you're against any kind of artefact deck for obvious reasons. Also, it allows you to utilise your hand a little with the experiment up. You may choose to have the dryad card currently in standard instead, but usually it doesn't matter enough to have a one-sided version of it.

If you go against mill at your locals, consider World Shaper to play all of your lands at once and banefire them for 23.

Traveler's Amulet is for slower decks. Perfect against control decks, making the combo going more smoothly and allowing for some mana fixing.

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Date added 5 years
Last updated 5 years
Legality

This deck is not Standard legal.

Rarity (main - side)

0 - 2 Mythic Rares

14 - 6 Rares

8 - 0 Uncommons

18 - 7 Commons

Cards 60
Avg. CMC 1.97
Tokens City's Blessing
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