The Flame of Error
Standard*
SCORE: 10 | 18 COMMENTS | 4490 VIEWS | IN 7 FOLDERS
First FNM —July 31, 2015
4 rounds, 1 bye
3 - 1
Round 1 - Loss : 0 - 2 vs UB Auras
Game 1 was very close with both of us getting down to about 5 Life each but I just didn't get the spells I needed to finish her off to make for a game 3.
Game 2 was a stomping, I had damage going across but once someone has out a pair of 9/9s it's hard to beat them if you don't have the right removal.
Splashing green for some enchantment removal could be useful here and would also allow me to bring in my Atarka's Commands
Round 2 - Bye
Round 3 - Win : 2 - 1 vs Gb Elves
Game 1 went great, Opponent couldn't bring out elves fast enough to beat the speed of the burn.
Game 2 I messed up, I kept a 1 land hand and pulled no land until turn 4 and couldn't come back from the difference.
Game 3 went basically the same as game 1, he'd get some elves out, then they'd be burned away and I'd throw some spells at him.
Round 4 - Win : 2 - 0 vs RW Aggro
Basically it went the same as Round 3 except these little weenies had haste or lifelink so some damage went through and some health went up.
All in all this deck performed significantly better than I was expecting, some Green or White could be useful for enchantment removal or control of creatures that get too big but other than that it performed great.
The new Chandra is cool, but I don't think she really suits this deck.
If you really want her in I would suggest adding Fall of the Hammer. It can transform her the turn after she is played. If no opponent creatures are out - target one of your own!
Of course, that will then remove more burn spells. Probably not a good idea.
I'll be interested to know whether Pyromancer's Goggles work for you.
July 7, 2015 3:23 a.m.
I've been working on a similar deck, if you want to see how I've used the new cards.
I've gone for a more aggressive approach with more focus on burn.
Check out Satyr Firedancer. He can burn your opponent AND take out a creature, with the same burn spell.
July 7, 2015 3:39 a.m.
I actually misread how Chandra could play until during playtesting.
I missed the whole swing for 2, cast a spell, untap, tap for 1, transform part because I misread it as 3 damage from the ability alone.
July 7, 2015 4:01 a.m.
Yeah, a lot of people did.
Problem is, using her as a creature to attack makes her vulnerable.
Fall of the Hammer lets her transform without putting her in as much jeopardy.
With your current set up I would wait until you have her and two cheap spells in hand.
Play her. Next turn tap her for one damage, cast spell (burn or Monastery Swiftspear), untap Chandra, tap her for one more damage, cast spell, untap and tap her again BOOM! she is now a Planeswalker.
Use her first ability right away for two more damage. If you've used burn spells (Wild Slash, Lightning Strike) to untap her you can possibly have hit for ten damage in one turn.
July 7, 2015 4:13 a.m.
I just flipped over to the spoilers quick and while it's well and truly up there in the curve I noticed Chandra's Ignition could quite easily clear a board of goblin tokens out and get her the damage required before even tapping her.
But then there's the curve again. As much as I would like for it to stop at the convokeable 4 drops right now the goggles just look like too much fun to pass up until I've tested them more.
July 7, 2015 4:30 a.m.
You kill them with one Lightning Strike and one Wild Slash, for three mana.
July 12, 2015 6:19 p.m.
So Siege Rhino became a sorcery that reads : gain 8 life, your opponent discards two cards...nice...
July 13, 2015 8:03 p.m.
How exactly does Siege Rhino gain you eight life? I could see a case for six.
If you use the Pyromancer's Goggles you can cast Lightning Strike while only tapping one land, and then blast Rhino with both copies.
Essentially a dual Lightning Bolt.
July 13, 2015 8:16 p.m.
Better than that, a Fiery Impulse cast with Pyromancer's Goggles with spell mastery. No land cost, one card, 6 damage.
July 13, 2015 8:23 p.m.
Holy Cow! I just thought that all Pyromancer's Goggles did were some cheesy storm cheese stuff. Thanks so much for the info, better pick up my playset. :)
July 14, 2015 12:46 a.m.
Have fun top decking spells after turn 4. You need a draw engine like Outpost Siege or atleast Avaricious Dragon
July 16, 2015 8:50 p.m.
I'd run some creature engines like Eidolon of the Great Revel and Scab-Clan Berserker. Molten Vortex also turns land into fuel. I'd run some copies in the 75 because it's so good against control. Magmatic Insight also isn't bad
Argy says... #1
I would suggest Crater's Claws in the Sideboard.
It's an amazing finisher that can really only be answered by a spell that either cancels or counters.
July 7, 2015 3:12 a.m.