Sideboard


Maybeboard


Look at the title and be amazed with it's vigour. And by vigour, I mean self awareness and all round confusing themes. Also. I finally realised that Standard exists and made a Standard deck. So there!

Right. So I'm just gonna announce some stuff and it's all gonna make sense soon.

LAND:

Forest: This is obvious. No good Mono-Green deck is gonna work without them. Unless you're playing some sorta crazy combo machinamajig. I mean, you don't need to add Island or Swamp in a Mono-Green. Rookie mistake. I'll also be using RTR Forest because they are very pretty and I have an abundance of them. Forests don't rotate... surely?

ENCHANTMENT:

Hardened Scales: The bread and butter that turns this deck on its revolution on the battlefield. A great hand would be 1 of these with 2 Forest and an Endless One for a nice 3/3 on turn 2. This deck WILL be mulligan-ing A LOT. Having a 7 card hand without Hardened Scales is massively worse than having a 5 card hand with it. Keep this in mind. On the subject of Endless One...

CREATURES:

Endless One: This is your colourless canvas to fill your power into. It works incredibly well with Hardened Scales and by turn 3, judging you have 3 Forest out. You have a 4/4 Endless One to obliterate your opponents with. And I think that just sounds fun. It's stupidly versatile and can be placed with remaining mana or you can pool everything into it for a world-destroying eldrazi of death.

Avatar of the Resolute: What do Magic players look for most in their decks? Value. All the value in the world. And a 3/2 with trample AND reach for TWO MANA qualifies that criteria. Plus it works stupendously well when you have other creatures bustling their +1/+1 counters about. This card is absolutely mental!

Frontier Mastodon: A possible 5/4 for three mana. Enough said. REDACTED.

Managorger Hydra: The headed beast of destruction. With Hardened Scales out this monster gets +2/+2 EVERY SINGLE TIME a spell is played. By the time your turn comes back and you've waited. You can swing your 13/13 trampler with joy, hope, and a hell-bent taste of satisfaction gained from the suffering of your enemies.

Hangarback Walker: Possibly the most expensive card creature here, and for good reason. Hardened Scales buffs this guy up massively with his extra effect of tapping for another +1/+1 counter. AND. If your opponents do manage to kill this mechanical giant. Have fun with all your countless thopter tokens being trolls on the battlefield.

Servant of the Scale: Being the only 1-drop here, I bet this guy is feeling a little left out. But he is incredibly versatile. Run him into a wall of enemy minions with an innocent smile and then pack on +4/+4 to your Avatar of the Resolute for ultimate payback. I'm sorry Servant of the Scale. But there IS a reason why you are the servant.

SORCERY:

Animist's Awakening: So I heard you like mana. Play this early game for a nice start or late game to add some extra devistating power to your creatures. Who doesn't like a stroll in the forest?

Cached Defenses: Two mana for a possible +4/+4 that lasts indefinitely.

Yes.

Please.

Earthen Arms: With Hardened Scales chilling on the field, this gets rediculous. You either kick it down early as a 2-drop and stick a +3/+3 on something, (Which is awesome.) Or slap it down late game to make one of your lands into a 5/5 haste-driven colossus. Soooo much fun.

INSTANT:

Lead by Example: Much like the sorcery mix above, this also jams +1/+1s into your beautiful little giants. But it's at INSTANT SPEED. Want to turn the tide of a battle after blockers are announced and smash them that little bit harder? This is the card for you.

PLANESWALKER:

Nissa, Voice of Zendikar: They say every deck needs a Planeswalker of its very own, and this is no exception! A brilliant strategy would be to hit her +1 first and take her to 4. As well as placing a 0/1 plant token down. And then smash the -2 on the next couple of turns, (making Nissa commit suicide...) to fill up your creatures with hatred and glory. Would you like to blast everything when all your big guys were pumped up +4/+4? And that little 4/5 plant token will hold Nissa's legacy just nicely, I think!

To be completely honest. All decks have weaknesses. And mine is no counterpart to that rule. You may have noticed I have no sideboard. This is what I need help with, as well as obvious changes to the main deck structure as well.

Thank you for reading me babble on for a while. But that's it now. Playtest the deck and see how YOU can improve it. I appreciate all suggestions!

Prisdaemic

Suggestions

Updates Add

Two new entries in the maybeboard. Testing takes time, effort and a lack of boredom. But I might as well try.

Inspiring Call: Three best words in Magic. 'Draw a card'. And this takes it to incredible levels. It also provides indestructible to my big guys, that could be particularly helpful in situations. But extra testing may be needed. It seems a nice sideboard piece. Maybe even main board if I see the advantages of it.

Tuskguard Captain: This creature is ridiculous and amazing and a 2/3 for 3 that gives trample and all that good stuff. Only in the maybe because I'm not quite sure how 'Outlast' works. I'm gonna need extra clarification on that.

UPDATE TO THE UPDATE

I know what outlast does. Turns out it's basically like Hangarback Walkers effect but the additional trample ability feeds my cards so much. Main board.

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Date added 8 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 0 Mythic Rares

22 - 0 Rares

3 - 1 Uncommons

10 - 14 Commons

Cards 60
Avg. CMC 1.65
Tokens Plant 0/1 G, Thopter 1/1 C
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