Riku's Replicants

Commander / EDH Romer

SCORE: 50 | 33 COMMENTS | 8217 VIEWS | IN 28 FOLDERS


Commander Legends —Jan. 7, 2021

Implementing some general improvements and adding a couple cards from Commander Legends.

Added

  • Sakashima of a Thousand Faces - Another clone but this one even lets me copy legendary creatures like Kiki-Jiki.
  • Three Visits - Cheap, early ramp that can grab a shock or triome.
  • The Great Henge - Great value! Discounted casting cost and provides ramp, cards and life!
  • Terror of the Peaks - Between the many creatures in the deck and the many copies I'll create of those creatures, this damage adds up quick.
  • Progenitor Mimic - Ok it's back! I'm still concerned 6 mana is a lot for a clone that doesn't do more until my next turn, but it gets out of hand quick when my opponents don't have a response to it.
  • Rhystic Study - They should pay the , but I hope they don't.
  • Nature's Claim - Cheap, instant removal.
  • Disallow - A most versatile counterspell.
  • Bala Ged Recovery  Flip - Early game, I'd play this as a land. Later, I can use it to fetch a card back from my graveyard.

Removed

  • Strionic Resonator - Was ok, not great. Felt a little redundant with Riku himself, and I think I want a few more clones in here instead.
  • Elvish Rejuvenator - Feels bad when there's no land in the top 5 cards. Switching to a direct ramp spell in this slot, and for less mana.
  • Mana Reflection - Damn expensive to cast and I just want to try The Great Henge here instead.
  • Inferno Titan - Was ok, not great. Terror of the Peaks will be much better for handing out damage.
  • See the Unwritten - I don't like the random element to this and find this often sitting in my hand until I have nothing else to do.
  • Garruk's Uprising - I liked the idea of this card, but I just don't have enough big creatures to make it worthwhile.
  • Terastodon - Is just so expensive. Trying to lower my curve.
  • Lightning Greaves - I think a counterspell is more important in this slot, and I still have Asceticism for hexproof.
  • Alchemist's Refuge - Hard to hold back enough mana to really take advantage of this (other than when Seedborn Muse comes out to play) and coloured mana is more important.