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MonoWhite Fun Police

Standard* Mono-White

ZippityD


Sideboard

Enchantment (1)

Planeswalker (3)

Artifact (3)


Maybeboard

Artifact (1)


Preventing all the things opponents do that get in our way. I really despise the way they "play magic", not allowing our plans to come together. This deck allows plans to come together.

So what sort of things do other decks do?

They play spells that create energy, ew. We will play Tocatli Honor Guard in sideboard and swap out some etb guys.
They play spells that add counters, gross. We will play Solemnity with extras on the side.
They play creatures that attack fast. We will play Kinjalli's Sunwing.
They play creatures that defend. We will play Territorial Hammerskull.
They search their decks. We will play Aven Mindcensor. They build up a big board state. We will play Fumigate and Settle the Wreckage.
They don't play creatures and instead go all into control. We will need to build the rest of the sideboard towards this and try to pump out some early damaging cheap creatures instead, plus Gideon of the Trials.
They get these 'permanents' on the battlefield, doing 'stuff'. We will play Fairgrounds Warden, Angel of Sanctions, Cast Out, Gideon's Intervention and Ixalan's Binding.
They destroy our creatures. We will play Oketra the True to avoid it and Bishop of Rebirth to bring them back.They play "fancy lands". We will play Field of Ruin.
They try to play stuff from their graveyard! We will play Scavenger Grounds.

You know, that's quite a few white creatures. Maybe we should just play Oketra's Monument? Not sure.

Win condition: opponent has aneurysm. Alternatively, between flyers and hammerskull we reduce their life total slowly. Open to suggestions on a couple big white bullies.

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Date added 6 years
Last updated 5 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 5 Mythic Rares

26 - 7 Rares

12 - 3 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 3.64
Tokens Angel of Sanctions 3/4 W, Emblem Gideon of the Trials, Warrior 1/1 W w/ Vigilance
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