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I've got a FEVER, and the only cure is more BOUNCE

Standard Budget Competitive Control UR (Izzet)

Sigmania


Sideboard


So, in my first Shadows draft, I ended up taking a shot at Fevered Visions. I'm not sure if it's a good card... But it sure makes for fun and crazy games of magic. So, what I'm wondering is, can I make an ultra-budget deck where it's a viable win condition, using Visions and bounce spells to keep my opponent from running me over (and keep their hand full)?

Rise from the Depths can overrun a board late and Molten Vortex is good both for buying time early (turn lands into shocks to pick off 2-toughness creatures to help us get a copy of Visions online) and for speeding up the clock late (when the opponent's hand is jammed and 1-2 copies of Visions is whittling their life down).

I haven't done a ton of testing yet, but so far the deck looks surprisingly competitive--we have good match-ups against mid-range (with so many bounce spells, it can generally gum up the board by bouncing threats back until we have Fevered Visions online) and control decks (their removal is largely dead and, if we land a Visions, we have a solid chance of slowing them down enough to grind out a win). I haven't tested much against aggro, and I suspect game 1 against ramp is bad (we can't get in fast to punish the opponent for ramping, and Ulamog can hit our Visions). Nantuko Husk/Zulaport Cutthroat/Westvale Abbey aristocrat decks are a tough matchup, and this deck might not have a good answer to those threats until Husk rotates, but I am curious for any solutions anyone might have for this.

The sideboard is not very well thought-out right now. Negate can pick off planeswalkers, ramp spells, and protect our enchantments from Dromoka's Command against GW strategies; Dispel is mostly for extra protection against Dromoka's Command and CoCo. Rending Volley is for Ojutai and Avecyn, Displacement Wave is for GW token strategies and anything else that might want more mass bounce, and Sphinx is a tricky swap for after folks side out their removal (especially, hopefully, To the Slaughter).

Ulamog is still a terrible matchup. I'm thinking land destruction might be the answer (hence the crumbles), but I'm really not sure about this one.

I'd appreciate any thoughts on how I might improve the deck or the sideboard. I'm pretty psyched about this build after my initial testing--I think I need to put this together in paper soon.

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Top Ranked
  • Achieved #48 position overall 7 years ago
Date added 8 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

0 - 2 Mythic Rares

18 - 3 Rares

9 - 5 Uncommons

13 - 5 Commons

Cards 60
Avg. CMC 2.69
Tokens Zombie 2/2 B
Folders standard, Stuff soi, STANDARD, Random Ideas, Aggo, Try this, SOI Decks, Standard, Standard, Xd
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