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Why Hammertime? Because you can't touch this!

Pretty simple stuff - smash some face with hexproof and indestructible guys. Yes, there could be some improvements, but for the most part this is a budget build.

When this deck is firing on all cylinders, its pretty dominating, swinging for 10 damage by turn three with a pumped Witchstalker or Gladecover Scout . It runs out of gas extremely quickly - any advice for increasing the longevity of it? Aside from conservative play of course.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

0 - 1 Mythic Rares

14 - 11 Rares

12 - 2 Uncommons

15 - 1 Commons

Cards 60
Avg. CMC 1.97
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