DISCLAIMER This deck is bad at making --and keeping-- friends People don't like people who play Eldrazi.
DECK TACTIC
The objective of this deck is to send all of your Eldrazi cards into your graveyard, then fish them out with
Yore-Tiller Nephilim
or Exhume without paying their massive mana costs.
For an opening hand, you're going to want as few Eldrazi as possible in it. While its nearly impossible to have none in your hand, as long as you have 2 or fewer you should be fine. Your goal should be to also have at least one
Yore-Tiller Nephilim
or one Exhume in your hand.
Mill cards should focus on yourself, and your main goal is to be able to get your
Yore-Tiller Nephilim
s on the field as soon as possible, and Eldrazi on the field the turn after that.
A good rule of thumb is to get one It That Betrays out and then focus on getting as many Pathrazer of Ulamogs on the field as fast as you can. This will effectively wipe their side of the board and beef the hell out of yours.
CARD REASONING
Creatures
--
Yore-Tiller Nephilim
--
The basic mechanic of the deck revolves around him. He's not a particularly good attacker or blocker, but if you use him right he works well. The Eldrazi you're throwing at your opponents face will generally have a higher threat value, so he should (theoretically) have a long life on the board. Keep in mind that his ability won't trigger "when this creature attacks" abilities.
--Phantasmal Image--
Makes for an excellent copy of a Pathrazer of Ulamog or as an extra security measure for keeping an extra
Yore-Tiller Nephilim
on the field.
--It That Betrays--
My priority is to have at least one of this card on the field as soon as possible. His thief ability can be devastating. However, it's better to have more Pathrazer of Ulamogs on the field for the higher Annihilator value.
--Pathrazer of Ulamog--
This is my priority card to have out on the field. Though he's only a 9/9, he's nearly unblockable with both of his abilities working together.
Sorceries
--
Book Burning
--
If you're using this card, you should already have at least one
Yore-Tiller Nephilim
either in your hand or on the field. Rather than take the obvious route, mill yourself. While the other player has the option to stop this and take the 6 damage, they probably will want to save their precious life points and refrain from doing this.
--Buried Alive--
Stick your Eldrazi or your Phantasmal Images into your graveyard. Helps save time rather than leaving it to luck with self-mill cards.
--Exhume--
Works like
Yore-Tiller Nephilim
at half the cost and a quarter of the colors. Only downside is it's a one time effect. But hey, what's to complain about when you have an 11/11 on the field turn 3?
Instants
--Forbidden Alchemy--
Allows you to throw those pesky Eldrazi into your graveyard while hanging onto lands and other cards you might want. If you drew nothing but cards you might want, your best bet is to use your judgement and take the ones you need in the immediate present.
--Thirst for Knowledge--
This is a safety to fall back on in order to get rid of any Eldrazi you might have drawn.
Suggestions would be very much appreciated!