UB Faerie

Modern* Wob_wob

SCORE: 1 | 11 COMMENTS | 1175 VIEWS | IN 1 FOLDER


Sept. 2, 2016

Gotten rid of faerie miscreant in favour of some more targeted discard and cheap counter spells. I also couldn't resist putting a single AEther vial in. Just thinking of the incredible speed you can gain from it seemed too good to pass up (pairs perfectly with counterspells and flash creatures). Expensive cards seem next to worthless as I'd much prefer to play two cards per turn, and bounce cards back to my hand. AEther tradewinds seems to fit in perfectly, allowing myself to bounce anything of theirs (to counter later) and get some more value out of my own creatures. Thoughts now?

ChiefBell says... #1

Hi! I'm ChiefBell, and I help to carry out some admin duties around the site and spend an awful lot of time looking at Modern decks and the Modern forum.

I just noticed that this was your first deckcycle so I wanted to give you a warm welcome to the site. If you ever have any questions about the site then please do feel free to ask me. The best way to do that is to click on my username and scroll to the bottom of my profile where you'll see the 'Comment' box. If you leave a comment on my page I'll get a notification and be sure to see it! Another alternative is to post in the TappedOut section of the forums, which you can access by clicking 'Forums' right at the top of the page.

Now onto more specific feedback for your deck!

I see you have a lot of countermagic here but you also appear to have a lot of sorcery speed threats in the faeries themselves. Decks that mix sorcery speed threats with instant speed counters are exceedingly hard to play because it's difficult to know when it's safe to tap out for a faerie and when it isn't. After all, the opponent could do seemingly anything in their next turn. The flash faeries are definitely most useful here because you can play them in the opponents turn.

Just in case you do miss a counterspell I would recommend upping the killspells you run. Victim of Night, Choke and Go for the Throat are options here. I see you have 2x Dismember which is great but often not enough. You could cut a single counterspell and maybe one of the weaker faeries or discard for this.

Also I'm very surprised you're not running Vendilion Clique because that card is seriously one of the best blue creatures in all of modern. Exceedingly powerful with a very disruptive ability.

Finally I see you have AEther Vial in your sideboard. I don't know if the card fits this deck but you might want to try it instead of some of the discard in the mainboard. For some decks it can really help in a huge way. For others its not so important. Some testing should help you decide that.

August 26, 2016 5:11 a.m.

Rhyno52 says... #2

Youve asked for things to bounce or maybe (flicker?) your creatures like with Mistbind Clique. I know some options for that. Ghostly Flicker and Cloudstone Curio are some ways.

You also could think of maybe splash green in your deck to have access to things like Coiling Oracle, Eternal Witness and Mystic Snake, that would shift your deck into a control heavy deck.

Also Sage of Epityr is a good one with returning it to the hand with Familiar's Ruse.

If you also would add something like Isochron Scepter and a bounce spell like Boomerang or something you can easily control your opponent long termed.

I hope i could give you some interesting cards and or ideas to look at.

August 26, 2016 9:07 a.m.

Wob_wob says... #3

Thanks very much ChieftBell, I'm not sure you'll read this, but I'll take this all into account. I have cut the two oona's Blackguard because I think they don't have enough instantaneous impact on the board, yes Vendillion Clique is certainly something I'd like to add, but I guess I was just initially being stingey :pYes I'm not sure about the AEther vial route yet... but might be powerful...

August 26, 2016 9:10 a.m.

Wob_wob says... #4

Oh and thank you Rhyne,

My question is... Do I make this deck a slower grindey sort of deck, or do I go for an early shut down (inquisition of kozilek, counter spells, spell stutter sprite), and hit them to the face every turn that while they dont have something on the board.

August 26, 2016 9:24 a.m.

Rhyno52 says... #5

Mh thats a question that you should probably ask yourself. it depends on your playstyle. I only gave you a few options. but if you try to go the full control way, it will be slower depending on what cards you will play. Something like Mystic Snake is just slow but has a good synergy with all the bouncin stuff.

You are the person who desides where the jouney is going. :D just playtest it and do some experiments.

August 26, 2016 9:41 a.m.

Wob_wob says... #6

Hmmm I very much like the snake, but think it might divide the theme up a little too much. As is I'm also finding it a little hard to justify adding additional bounce cards... My like for the "force them to discard all their good stuff early on" comes from the idea that I would like to be able to deal with any deck. The cheap and repetitive discard helps with this as well. I just hope that the deck can deal enough grindey little damage early enough so they don't get the chance to stabilise once I run out of cards...

August 26, 2016 9:48 a.m.

Rhyno52 says... #7

Yes your actual Theme is another you are focussed on your aggro theme while control your opponent aswell with counter magic and some hand disruption. I think if you are happy with your theme and all your deck is fairly consistant. You may consider some more card draw as you say you are running out of cards there is Sign in Blood or something more long sighted Phyrexian Arena.

August 26, 2016 9:56 a.m.

Wob_wob says... #8

Yes, some more drawing might be handy, I am liking the thieves fortune at the moment for that as at least half of my faeries are rogues (including the bitterblossom spawn), or do you think there are better options?

August 26, 2016 10:02 a.m.

Rhyno52 says... #9

The thing is Thieves' Fortune is more cantrip like with the adittion of a filter. It is not a real card advantage.

Carddraw is something that gives you more value then the price was. If you play Sign in Blood you will loose one card and 2 lives but you will gain also 2 new cards, so your card advantage goes +1. The same with Thieves' Fortune you will play it -1 and draw one +1 so there is no actual card advantage here and will therefore not fuel your hand in any way its just that you have a sort of control what you are drawing.

August 26, 2016 10:15 a.m.

ChiefBell says... #10

You don't need card advantage in most decks though. Card quality advantage of card filtering like Serum Visions or Thieves' Fortune is enough for most unless they're playing very late game orientated control.

August 26, 2016 10:19 a.m.

Wob_wob says... #11

Yes, both good points. I think with the way my deck is oriented, I do want the cantrip just to get me that last turn or two's worth of cards so my little 1/1's can overwhelm... My feeling is that if it's not at least very close to me winning at the point in the game where I've run out of cards then I am very unlikely to be able to win after a few more turns (due to their cards being more likely to be of better quality due to higher cmc). Therefor a well selected card is probably more important than sheer volume of cards.

August 26, 2016 10:32 a.m.