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First draft of an all-in Standard deck built around using Madcap Experiment to cheat a Metalwork Colossus into play without taking damage from the Madcap Experiment through the aid of Repel the Abominable , Consulate Surveillance , and Gideon's Intervention (which all also act as defense against my opponent's threats), or not being able to lose due to damage from Madcap Experiment because of Gideon of the Trials. Noxious Gearhulk and Combustible Gearhulk as additional targets for Madcap Experiment. Shock to help take out creatures or do a few additional points of damage to the opponent. Needle Spires as a duel land and additional threat. Gideon, Ally of Zendikar kind of just as a distraction (haha!).

If there's other relevant ways I can to prevent the damage from Madcap Experiment in Standard, please let me know, as well as any additional worthy targets for Madcap Experiment to consider. Any and all suggestions welcome, and upvote if you like the idea =) Need suggestions for SB too.

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Revision 1 See all

(6 years ago)

+1 Combustible Gearhulk main
-2 Consulate Surveillance main
-1 Gideon of the Trials main
-1 Gideon's Intervention main
+4 Immolating Glare side
+2 Inspiring Vantage main
+7 Mountain main
+4 Needle Spires main
+1 Noxious Gearhulk main
+11 Plains main
+2 Refurbish main
+3 Servo Exhibition main
+4 Shock main
+2 Sram's Expertise main
+4 Thopter Arrest main
Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 0 Mythic Rares

17 - 0 Rares

15 - 4 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 3.81
Tokens Emblem Gideon of the Trials, Emblem Gideon, Ally of Zendikar, Knight Ally 2/2 W, Servo 1/1 C
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