GWUB Walkers

Standard* Tranquility

SCORE: 6 | 18 COMMENTS | 2354 VIEWS | IN 2 FOLDERS


The deck seems unsure in where it wants to be. That isn't necessarily a bad thing, my Necra deck Necra Resurgence for example has a change of pace throughout the match which can throw off an opponent or cause they to make plays they thought were better than they first thought.

If you were to focus your deck to make it more consistent, what direction do you want to take it in?

S.F.

February 26, 2014 5:13 a.m.

Tranquility says... #2

Samuel, I'd like to curve nicely and grow as the game progresses and eventually make everything hex proof with archetype. I mean it plays well as it is, but I agree it needs some fine tuning or rather, major changes. I'm up for any suggestions.

February 26, 2014 8:27 p.m.

Tranquility says... #3

It started out as a hex proof based deck and it has evolved into this.

February 26, 2014 8:38 p.m.

Tranquility says... #5

I've thought about obzedat and voice and baron as well but i'm also on a budget which really sucks.

February 26, 2014 8:42 p.m.

CelticStag says... #6

Archetype of Endurance is really expensive to the rest of your deck, and if you want to lead up to it, you'll need two in your deck, which makes it awkward if you get it too early. I would suggest a few Fleecemane Lion if you're looking for some hard to kill power.

If you drop Karametra, then a Fleecemane, you already have everything you need to monstrous it next turn. That being said ,you have 4 forests and no plains, which is killing Karametra's biggest boon, plus a possible 18 of you land, while versatile, are coming into the battlefield tapped, unless you pay life for some, which means getting land down while in a pinch will be really hard to maintain.

If the slow format works out, I saw awesome, but I find a few more basic land, while not capable of being tapped for multiple land types, should be necessary for this deck, as faster decks will definitely take advantage of the extra turn it'll take to push out most of those lands.

If you're willing to throw down that kinda life for double lands, I'd say find some life gain to toss in

March 5, 2014 11:05 p.m.

aaronmaxey says... #7

Blood Baron of Vizkopa seems good...

April 21, 2014 2:45 p.m.

zandl says... #8

Desecration Demon is by far the better card. Master of the Feast will just sit and let your opponent draws cards until it's convenient to kill with removal. Dessy's only downside still involves something bad for your opponent.

April 29, 2014 2:07 p.m.

zandl says... #9

Also, I'm not sure I'm sold on Ajani, Caller of the Pride in this deck. Surprise double strike is nice, but that's all he does. I'd take it out to add another Mentor of Heroes and another Reaper of the Wilds .

April 29, 2014 2:09 p.m.

CSNfan says... #10

I would probably cut both Ajani, Caller of the Pride and Ajani, Mentor of Heroes from the deck. They don't seem to fit with the theme. I would rather see more removal and possibly go up to 4 Hero's Downfall and add in some Banishing Light . Just my two cents! Hope it helps!

April 29, 2014 2:52 p.m.

zandl says... #11

Mentor of Heroes is too powerful to remove. He digs for more threats and pumps up the ones you already have.

April 29, 2014 3:20 p.m.

Dozing says... #12

I don't know if you play enough white, but I think Brimaz, King of Oreskos is a stronger 3 drop than ajani caller of the pride. Awesome deck btw

May 2, 2014 1:52 p.m.

Dozing says... #13

And yeah the new ajani fits super well here. I think vraska can get cut though, maybe for the Blood Baron of Vizkopa or Archangel of Thune .

May 2, 2014 1:56 p.m.

zandl says... #14

Vraska kinda doesn't do much. Really, she's just a 5-mana sort-of Vindicate or ticks up and does nothing.

May 2, 2014 4:28 p.m.

sammyslim says... #15

Desecration Demon is probably better than Master of the Feast in this deck. You want your games to go longer and Master hurts you in the long run where Desecration Demon just gets bigger with time.

May 28, 2014 2:11 p.m.

Grenthox says... #16

Hey mate, I would most definitely add more land. 23 is not enough for this deck, most of the versions of this deck run 25 land. And if we weren't trying to fit in so many good threats and answers, I'd even consider putting in a 26th land, but that's my old control soul talking.

I have Vraska in the sideboard at the moment, only for testing purposes to see if I'll ever use her. She's a good card, but we already run so much removal, she might just be a little unnecessary. Don't expect to cast her ultimate often, if at all.

I also don't really see the need for Selesnya Charm , but if it works, it works.

Just my 2 cents. (:

May 31, 2014 9:57 p.m.

Tranquility says... #17

Thank you and I feel Selesnya Charm to too powerful not to have. I mean it can hit gods and a lot of other creature so its good for the pre-board games and a I agree with the Vraska call. and whats your opinion of Mana Confluence and the number needed?

June 1, 2014 12:17 a.m.

Tranquility says... #18

Also Selesnya Charm can give and early presence or trample through that last damage.

June 1, 2014 12:26 a.m.

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