|Commander / EDH||Legal|
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|Masters Edition II (ME2)||Rare|
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(1), Tap, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep.
Lodestone Bauble Discussion
2 months ago
Am i missing something with Jeweled Amulet . I realize its a Mox Sapphire with urza in play but, so is Mishra's Bauble , Lodestone Bauble , Welding Jar and Urza's Bauble all atleast do something be it protect or draw a card. Lodestone Bauble can be looped to kill with twister with unbounded draws and mana. All seem like upgrades to Amulet unless i am missing a combo with it.
1 year ago
I did some play testing, and I think this is pretty sweet in concept. I thought another draw plan could be The Gitrog Monster paired along side things like Lodestone Bauble and maybe even Second Sunrise. This could let you get rid of blue if you wanted to and you could play Riftstone Portal to make your lands tap for multiple colors for value from the Squandered Resources and you could use tutors to find the monster like Sylvan Tutor or Worldly Tutor or maybe Traverse the Ulvenwald but probably not with out something to make delrium easier to trigger. Thats all I can think of for now, hope it helps.
1 year ago
- Lodestone Bauble - Paying the mana makes it less efficient. Also, the effect is basically useless.
- Ulvenwald Hydra - You have almost no value lands to get. Crop Rotation works better in this slot, even if you cannot recast it.
2 years ago
2 years ago
Imperial Recruiter looks great and finds everything.
Lodestone Bauble looks like a great anti brain storm card and prowess trigger
I would play the hell out of this deck.
2 years ago
Love leviathans! There is just something about their unwieldliness, their almost too difficult to play that just appeals: you have to construct your deck around it. Before the days of Seedborn Muse , the only way to untap those monstrosities (without ruining your entire board state) was with good old Norrit, a black creature with a blue ability, and Twiddle of course :) . Yes, a black / blue Leviathan , Norritdeck with high tides, dark rituals and a few Lodestone Baubles to boot. Those were the days :)
2 years ago
Salvaging Station package including Wayfarer's Bauble, Pyxis of Pandemonium, Tormod's Crypt cantrips Chromatic Sphere, Chromatic Star, Barbed Sextant, Lodestone Bauble, Mishra's Bauble, Implement of Ferocity, Phyrexian Furnace/Scrabbling Claws, Scroll of Griselbrand, Terrarion, Urza's Bauble spellbombs Horizon Spellbomb, Lifespark Spellbomb, Necrogen Spellbomb, Nihil Spellbomb
Sylvan Scrying and and Crop Rotation are significantly worse without Gaea's Cradle, Dryad Arbor and Ancient Tomb (Temple of the False God should do a decent impression. The grindy Crucible of Worlds package would be better suited to a staxier gameplan
3 years ago
Okay, I really like the idea you have going here but it definitely needs refined. Still, this isn't a bad base shell and once you get it there will be super cool.
AEtherling can go. In a deck based on not having lands it doesn't make much sense to play a win con that requires mana to be sank into it each turn.
Blatant Thievery isn't a need here, in my opinion. You're a stax deck, ideally there shouldn't be any permanents worth stealing.
Disciple of the Ring isn't doing much. Only one of the abilities on Disciple is incredibly relevant and there are more efficient ways to do what Disciple does. On pretty much all fronts.
Tunnel Vision is a fun/cute win condition but if you're adding in big boy combos then it's pretty unnecessary. It costs 6 mana to take out a single opponent two turns from now, with set up.
No Tunnel Vision means you can let Hinder go as well. I can understand if you want to keep Spell Crumple so you have a single tuck counter left but honestly I'd turn them both in to Counterspell and Arcane Denial respectively. You're functioning with less mana than normal decks so cheaper counters are better.
Plea for Power will draw you cards more often than give you a turn when it matters most. At that point it's just a less mana intensive Concentrate. It can turn into one of your other extra turn spells.
Future Sight costs a lot to extend your hand by 1 additional card.
Again, if you're going to become a combo deck then you can cut your large seabeasts such as Inkwell Leviathan. They're expensive and could instead be the mana used to combo off.
I would also trim some of the blue thievery control cards and turn them into more cards to help your Stax plan. This deck has a very strong dedicated strategy to control the board and cards such as Treachery are directly competing against that gameplan. You don't want there to be creatures to steal and if you do steal it then you have to fight against your own Stax effects to keep it.
Vedalken Orrery can be Leyline of Anticipation if you want that kind of effect. They are functionally the same outside of permanent type and both cost 4. But Leyline is free if it is in your opening hand.
Cards that I'd recommend to further your Stax strategy: Sundial of the Infinite, Trinisphere, Lodestone Golem, Sphere of Resistance, Strip Mine, Land Equilibrium, Propaganda, Mana Breach, Tamiyo, the Moon Sage, Dust Bowl
As a Stax deck you're running a lot of land disruption/destruction. I'd recommend upping your mana rock count by a pretty fair amount. Some rocks that I'd recommend include: Mana Vault, Mind Stone, Sky Diamond, Thran Dynamo, Commander's Sphere
I know that that's a lot of stuff. Stax is a really demanding archetype when it comes to opportunity cost. Once your deck is fully fledged you could even consider a Salvaging Station package with cards like Tormod's Crypt, Codex Shredder, Aether Spellbomb, Conjurer's Bauble, Scrabbling Claws, and Lodestone Bauble. Lodestone Bauble with Station will allow you to stunt your opponents draws repeatedly late game.
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