Living Plane

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Living Plane

World Enchantment

All lands are 1/1 creatures that are still lands.

jsnrice on Anikthea's Enchanting Recycling Plant [Primer]

4 months ago

Yeah I play a lot of cEDH and if the combo piece doesn't synergize with the overall deck I won't put it in. My Anikthea is heavy stax/board and is a midrange deck with some combos including Living Plane that effectively win you the game.

RufusTheGrufus on Anikthea's Enchanting Recycling Plant [Primer]

4 months ago

jsnrice,

"How many times do you put in a combo or "I win" piece in a deck and it synergizes with the main deck theme? Not very often."

We may have to agree to disagree on this point haha. I would argue that a majority of people (especially since a majority of people play EDH more casually) are looking to close out games with pieces or combos that synergize with their main deck themes; otherwise what's the point of leaning into those strategies/restrictions?

It would be pretty jarring to be playing a completely enchantment-focused deck just to try to win with something like a KCI artifact-based loop (I'm not trying to imply that you're suggesting that, just an example).

Of course, when you start playing more high-powered and/or cEDH-level decks, your wincons are going to be more heavily centered on the most efficient cards you have available to you in your deck's colors; but that is explicitly not the case with this deck on purpose. I specifically built this deck to lean into capitalizing off of Anikthea's abilities with a more casual/mid-power play experience in mind.

I can totally see how Living Plane would fit way better in a built focusing more on stax as well as going wide! When I eventually get bored of this build of Anikthea I was planning on leaning harder on stax/board control; I might just have to make a second list anyway just to have both options!

jsnrice on Anikthea's Enchanting Recycling Plant [Primer]

4 months ago

How many times do you put in a combo or "I win" piece in a deck and it synergizes with the main deck theme? Not very often. Worse case scenario you get an enchantment zombie from Living Plane. Like I said before Living Plane pairs with either Elesh Norn, Grand Cenobite or Doomwake Giant. I run a lot of stax and go-wide in my version.

RufusTheGrufus on Anikthea's Enchanting Recycling Plant [Primer]

4 months ago

jsnrice, thank you for the suggestions and for checking out the deck!

Living Plane is definitely an interesting suggestion. When initially tinkering with this deck I did consider running this card. Ultimately I opted not to run it however because it does not synergize with my main game plan(s) for this build (see the Introduction tab); and because I'm trying to curate a specific gameplay experience for this deck so that it doesn't feel overly oppressive or debilitating to play against. This is why I've also personally opted to not play really cool cards such as Out of Time (can permanently remove opponent's commanders from the game if turned into a creature with Anikthea), or things like Legion Loyalty, Starlight Spectacular,Cathars' Crusade (strong effects that lead to really convoluted and drawn out turns).

That being said, Living Plane (and Elesh Norn, Grand Cenobite) is a really cool option for Anikthea builds leaning harder into go-wide and resource denial strategies; and I'll add it to the maybeboard for consideration!

jsnrice on Anikthea's Enchanting Recycling Plant [Primer]

4 months ago

You're missing some key players that synergize with the deck:

Living Plane combined with Elesh Norn, Grand Cenobite

Living Plane combined with Doomwake Giant which is already in the deck

What your opponents lands go poof.

guywitharock on Life's a Garden, Dig It

6 months ago

Check out this combo: Living Plane+Ethereal Absolution

Opponents' lands become 1/1 creatures, who immediately die. Opponents won't be able to remove either card unless they have enough non-land mana that aren't 1/1 mana dorks. Guaranteed to win games and lose friends.

Profet93 on Titania, Perfection of Argoth

11 months ago

Ravaonna +1

Living Plane/Nature's Revolt - For shits, giggles and much more.

I agree with ThyNemesis regarding Splendid Reclamation. Even if you don't sac your lands until you want to win, it can recur your fetchlands to help you ramp. Or you think you might win and this is a good backup to get back lands incase shit hits the fan.

Conduit of Worlds - Recursion

Collector Ouphe - Artifact hate

Lands to consider....

Mirrorpool - Not necessary but fun!

Cryptic Caves - Draw. Goes well with oracle of mul daya

Castle Garenbrig - Ramp

Field of the Dead - With all your lands and fetches, this should be very easy to trigger. Token army of the dead!

Yavimaya, Cradle of Growth - Not necessary but works well with dark depths, ancient tomb and cradle.

jsnrice on Anikthea, Hand of Erebos Enchants EDH 8

1 year ago

Combos:

Heliod, Sun-Crowned + Walking Ballista = infinite damage Living Plane + Doomwake Giant = all opponents lands are destroyed (does not target)

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