Introduction to Prophecy

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Introduction to Prophecy

Sorcery — Lesson

Scry 2, then draw a card.

E2R4 on The Tin Man Special

1 week ago

Excellent. Any recommendations on cards to remove to slot those in? I'd prefer to keep all my creatures if possible. Maybe I could remove Unstable Obelisk and Introduction to Prophecy?

Krugz on The Inevitable Annihilation

1 year ago

NV_1980 thanks for you input!

I already have Ugin, the Ineffable as well as Nevinyrral's Disk in the list.

In the draw department, I shy away from sorcery speed draws like Introduction to Prophecy because I'd like to have as much open mana as I can to allow interactions when it's not my turn. Also, I'd rather ramp than play an expensive drop like Mind's Eye and pay additional ~3 during each opponent's turn. 2-drop draw engines like Mazemind Tome and Endless Atlas would be the best for this.

As for the Urza's Incubator, it's true that I've been eyeing this for a while. This can cheat Ulamog way earlier than I already could (imagine I also have Inspiring Statuary on the field-- oh boy, that's free 3!). But just for more flexibility, I'm leaning towards Cloud Key. And if I would spend 20 bucks on an Urza's Incubator, I guess it'll be for a Sensei's Divining Top instead.

NV_1980 on The Inevitable Annihilation

1 year ago

Would definitely recommend Mind's Eye for some additional draw opportunity. Maybe Introduction to Prophecy as well. I'm also a big fan of Ugin, the Ineffable in mono-colorless because he makes everything cheaper. Urza's Incubator makes sense as well in that regard, though it's a more expensive card and has more limited use. Last, but not least, I would really consider Nevinyrral's Disk (if you haven't already), because it's such a powerful reset button and mono-colorless is great at recovery from wipes because of its speed.

enraged on Historic Contract (MTG Arena Build)

2 years ago

Veryyy cool build.

I think classic hand control like Thoughtseize and Inquisition of Kozilek could help you hit your combo.

A big include could be Collected Company to dig two demons out at the end of your opponents turn.

Finally I like the Poet's Quill in general but flesh-out the side with more options to dig into. Introduction to Prophecy Cram Session and Introduction to Annihilation add diversity.

Omniscience_is_life on

2 years ago

You'll probably want closer to 38 lands, so that should get you pretty close to 100 cards by itself. Past that, Introduction to Annihilation, Transmogrifying Wand, Bonder's Ornament, Introduction to Prophecy, Investigator's Journal, Mind Stone, Brittle Effigy, and Ebony Fly are all great options as well. Good luck!

Conartistry on Budget Mizzix Storm [~$150 Competitive EDH]

3 years ago

Introduction to Prophecy seems like an easy inclusion here. Similar to Tezz's Gambit, but scry 2 instead of one of the draws, and no proliferate. Also, thoughts on including Silundi Vision  Flip as another way to dig 6?

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