This is a deck that runs on removal and control cards to hold off your opponents until you get your win conditions to fly over your opponents creatures or just burn their face off.
Sarkhan, the Dragonspeaker almost always wins games. He's a Stormbreath Dragon,
Stoke the Flames
, and card advantage, all rolled into one.
Stormbreath Dragon who can resist a 4/4 flyer that can swing on turn 5. Plus the monstrosity gives it some late game potency.
Prognostic Sphinx
is just a boss. It's hexproof when your hand lets it, plus the Scry 3 is always relevant, especially with Keranos and Sarkhan's emblem.
Mindswipe. It's a
Syncopate
that hurts your enemy. Good for early game damage and slows, and in the late game, it can really hurt.
Lightning Strike, Magma Jet, and
Stoke the Flames
are your burn. You can use them for taking out pesky threats and annoying blockers, or you can just punch your opponent in the teeth with them.
Dissolve
is a pretty good counterspell. There isn't much to say.
Voyage's End
is, in my opinion, underrated. Bounce spells are annoying for your opponents and buy you time. Plus the scry ability is helpful in ensuring you get what you need when you need it.
Jace, the Living Guildpact
and
Chandra, Pyromaster
are good for card advantage, crowd control, and, in some cases, a distraction for your opponent's attacks.