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Man, Im really trying to make Golgari Skeletons work in the post-rotation Standard format, but jeez it's difficult.

The best I could think of was inject Kaldheim Shapeshifters into the deck so they could get buffed by Skeletal Swarming and Death-Priest of Myrkul. The Shapeshifters also help Temple of the Dragon Queen come into play as untapped mana fixing, and they also help lower the cost of Coveted Prize so I can tutor for the card I want (mainly Skeletal Swarming or removal) a little bit earlier. Realmwalker also helps me bring out the Death Priest or Drana, the Last Bloodchief out from the top of the deck if I declare Cleric or Vampire.

Unfortunately this is where my brain stops working cuz Im not sure how consistent this deck would be as is. Like, should I include Snow Lands, Faceless Haven, and Sculptor of Winter for the ramp? Im tryna be a little more aggressive, but I lowkey feel like Skeletal Swarming requires a more controlling/Midrange setup.

I dunno man, my brain just hurts.

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Casual

96% Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Standard legal.

Rarity (main - side)

4 - 0 Mythic Rares

9 - 0 Rares

18 - 3 Uncommons

12 - 0 Commons

Cards 60
Avg. CMC 2.69
Tokens Skeleton 1/1 B, Treasure
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