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This is one of my favorite decks that I have come up with. I have already received some feedback from players I know, but I think that the saying "too many cooks spoil the broth" does not apply here, so I am putting this deck up here for the purpose of having you, the reader, suggest changes that might make this deck more reliable.This deck is very simple; do whatever you can to get a Kiln Fiend out on the second turn, and on the third turn cast at least three spells; one giving him double strike, one that lets him get through your opponent's creatures in some way, and one more "wild" spell. That means 20 damage to your opponent on the third turn, which usually means that they are dead.Pros: Really fast, and can usually deal with a variety of decks really well.Cons; Removal is the bane of this deck's existence, as you rely on getting out specific creatures, which can then be targeted and killed before you can use them.

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