Commanders by Power Level [EDH Tier List]
Commander / EDH*
SCORE: 2477 | 9352 COMMENTS | 3306018 VIEWS | IN 1004 FOLDERS
Daedalus19876 says... #2
I have a lot of thoughts on this new ordering of generals, but for the moment I'll just leave this here:
The Ten Plagues: Locust God EDH | *PRIMER*
Commander / EDH
SCORE: 564 | 369 COMMENTS | 70873 VIEWS | IN 194 FOLDERS
This is my The Locust God list. I'm not saying it's fully optimized (it doesn't have a Volcanic Island, Timetwister, Candelabra of Tawnos, Mishra's Workshop etc due to budget), but even non-optimized it's strong enough that it wins consistently against optimized versions of the decks listed as Tier 1 here. I've tested it pretty heavily in a meta composed of 90% Tier 0 and Tier 1 lists.
Primary strategy is infinite mana using The Locust God as the sink (through Paradox Engine, Isochron Scepter/Dramatic Reversal, etc), with a backup strategy of token aggro against staxier/slower decks, and enough control to deal with fast combo decks (or protect the combos as needed). Average combo turn is T4-5 with counterspell backup, based on a couple hundred games.
I would like to argue that The Locust God should be moved up to the new Tier 1. If Jodah, Archmage Eternal and Tishana, Voice of Thunder merited that placement, so does The Locust God.
October 15, 2018 2:06 p.m.
generalrenard says... #3
Listening from your conversation with DangoDaikazoku, SynergyBuild, I wonder if there are competitive environments with politics. Looking from the LabManiac’s videos, they are playing with ultra-competetive decks but still have the politics?
October 15, 2018 3:16 p.m.
SynergyBuild says... #5
generalrenard well, they do exist, however politics in cEDH compared to casual EDH has a major difference.
Casual EDH is like a bunch of people trying to make an empire to crush its opponents, with deals and things, like a bunch of medival empires being built, and cEDH has it where a bunch of countries are aiming to make nukes and toss them out immediately as soon as they can with protection. Sabotage, spys, deals, etc. are too slow when I have a nuke with your name on it. Instead, politics looks like I and two other players napalmed the fourth guy to oblivion because he seemed almost done trying to nuke us, and if he survives the napalm we are dead. Resonably simple.
October 15, 2018 4:29 p.m.
SynergyBuild couldn't have worded that any better, 100% accurate. And also to answer your question from earlier, I do not and have not ever played EDH online. I wish I could get into it, but it's another expense I don't want to pay and I'd much rather have cards on paper. I don't know, just a preference thing.
October 15, 2018 6:50 p.m.
generalrenard says... #7
SynergyBuild that is along the lines of what I was thinking and have seen: immediate threat assessment and ways to deal with that. Thank you for clarifying
October 15, 2018 11:44 p.m.
Winterblast says... #8
Politics in competitive play is more about bluffing than anything else. Everything that is on the table is (hopefully) judged correctly by everyone and the only aspect of the game that you can haggle about is unknown information.
October 16, 2018 4:51 a.m.
SynergyBuild says... #9
Winterblast, yeah but most games only have around 500 or so possible answers or options that players can bluff, and dependent on the deck, mana available, and the cards that are most useful in a situation, for each player I can estimate only around 80 or so possible cards in their hand, given they have around 4 cards, which I have found is average. I can break that down further to normally only 20 or so cards dependent on what they have previously played, and down to 5 options when accounting for players whose decks I know. Many times, given if they have less cards in hand, the way they have played around other cards, and the tells they have been showing such as looking down at their lands, at specific creatures, reading other cards, or staring at a specific card in their hand, I can estimate down to one or two possible cards in each players hands for interaction.
It takes time to memorize this, make sure I am not showing tells, and also studying my opponents, but normally it isn't too difficult, so even unknown information becomes one of two possible pieces, rarely ever is any information completely unknown, even turn one when you know how players mulligan, and if they scryed to top/bottom, or if they kept the original seven immediately, or had to think about it a lot. While a well-timed Thoughtseize in some lists can easily help to make it perfect information, that isn't necessarily needed if you use the information you do know and apply it.
October 16, 2018 8:48 a.m.
Would anyone happen to know a ranking of the generals within the Competitive tier? I'm a GAA4 player, and I'd like to have a general idea of where he falls within the competitive meta. My initial assumption was that he's closer to the top of the tier, but a general consensus would be nice!
October 16, 2018 9:47 a.m.
SynergyBuild says... #11
GAA4 is sweet as a stax deck, however I find it a pretty middle-of-the-pack deck.
October 16, 2018 10:02 a.m.
Gotcha! Do you have an idea of what outcompetes him? I have Animar, Prossh, Jeleva and Yidris ranked higher but I'm not sure about the rest.
October 16, 2018 10:07 a.m.
SynergyBuild says... #13
Well, Brago and Derevi are close equivalents, I would say both are a little better in my meta, however GAA4 is better against food chain lists, which I see little of, so it depends. Tana/Tymna Blood Pod, Edric Turns, and Season's Past Tasigur are probably some of the other better lists.
October 16, 2018 11:02 a.m.
the_monogreen_h3dr0n_c0llector says... #14
glad Yidris was taken out of tier 1. Not that the deck is not insanely powerful. I just think it lacks consistency. Whereas the other decks in tier 1 are practically predetermined.
October 16, 2018 8:14 p.m.
ShaperSavant says... #15
Reaper King, Ruric Thar, Tishana moved to High.
Vaevictis Asmadi, the Dire, Progenitus moved to Mid.
October 16, 2018 8:35 p.m.
Hi, why don't i see Grixis Twin in the list? Under Kess perhaps..
October 16, 2018 9:17 p.m.
@Radha vs Ruric discussions
Ruric IS the stax piece in your Command Zone. It basically shuts of storm decks once it is out and punished people trying to get rid of it.
It loses to Hulk, yes, but realize once Hulk leaves or an answer is found, Ruric just sits in the corner waiting of yummy storm decks to bully.
Radha adds mana. That doesnt affec
October 16, 2018 9:32 p.m.
Question - the definition of competitive above is turn 3 dominance, and Yisan is considered a competitive deck. How can Yisan be competitive if its a turn 5 deck with little board control?
October 16, 2018 10:02 p.m.
Question - the definition of competitive above is turn 3 dominance, and Yisan is considered a competitive deck. How can Yisan be competitive if its really a turn 5 deck with little board control?
October 16, 2018 10:03 p.m.
the_monogreen_h3dr0n_c0llector says... #20
Limejuice the yisan deck is primarily a stax deck in which you toolbox creatures to completely shut down your opponent's board. and with the amount of ramp in green, you could realistically have a decent engine on turn 3 with Yisan
October 16, 2018 10:08 p.m.
Neat that this got remade. Is there any plans to make categories or a graph classifying the commanders? In the sense that Mono-B Sidisi or Mono-G selvala tend to be fairly all-in on their combo, while Teferi runs a fair amount of disruption.
In addition, it seems like there's a bit of inconsistency at the lower power levels. For example, Borbogymos and Emmara Tandris are in Mid Power and while Mono-W Gisela is Casual. Where is the line drawn for 'mechanical reason to play them?' As bad commander damage is in EDH, I'm inclined to believe the clock Gisela provides is more relevant than those expensive creatures that don't do much. Or Gonti vs. Belzenlok. Both of these are a mono-B commander that gives a body and something to play later. Why is one in casual but not the other?
October 17, 2018 3:57 a.m.
SynergyBuild says... #22
Colors is why Borb and Emmara are better than Gisela.
Gonti is sweet when flickered, and Belzenlok takes more mana and can't be abused as much, for instance, you instantly lose if you infinitely flicker Belzenlok, yet instantly win when infinitely flicker Gonti.
October 17, 2018 8:43 a.m.
SynergyBuild says... #23
Well, one straight up tutors Engine, the other has half the colors, worse tutorable stax, and needs to sacrifice an artifact creature to do it.
October 17, 2018 9:45 a.m.
However Arcum tutors to the battlefield, not the hand, and has counterspells for interaction, whereas Sisay depends on permanent based stax pieces for disruption. Sissay's combo also requires more mana, and while there is more creature based ramp in green, the combo is usually a turn slower than a tuned Arcum deck. Having to sacrifice an artifact creature is almost never a problem. I believe that if Sisay in the Maximum Power category, Arcum should be too, although even if he stays in his current placement, TranscendingAll's list is more recently updated to the meta than the current list.
(Primer) Arcum's Infinite Puzzle Box
Commander / EDH
SCORE: 2 | 11 COMMENTS | 1329 VIEWS | IN 2 FOLDERS
October 17, 2018 10:49 a.m.
SynergyBuild says... #25
Yeah... however Sisay isn't a fast combo deck, it is a hybrid combo-stax list, and Arcum can't switch between those, making it suck going late-game, while Sisay have a very consistent game for, you know, the whole game. In fact, I would rarely ever use Arcum over Sisay for anything, it wastes more space in the deck to combo out, needing a ton of artifact creatures, etc. It has work protection, despite countermagic being nice, Dosan the Falling Leaf negates countermagic, and tutorable answers for any problem is what Sisay gives, white having incredible options like Grand Abolisher, Silence, etc. and green not falling far behind with Autumn's Veil.
Arcum Dagsson isn't even a bad deck, it just isn't comparable when looking at how much better Sisay is in the current meta. Trust me, Arcum could eventually be better given they print a bunch of good artifacts to tutor up that protect the line, and if their ends up being a better line, that could implement a well-timed Defense Grid before Paradox Engine, yet still keep going off with speed and resiliency to effects like Null Rod, and not wasting too much space in the deck, like maybe only 5-7 cards like Sisay.
Coward_Token says... #1
Is Vaevictis Asmadi, the Dire's tier still under consideration or is there another reason he's missing?
October 15, 2018 1:04 p.m.