Very simple modern Green/White Aura enchantment deck. Was the first deck concept I ever built for MTG and I have kept it together for sentimental reasons. By all means I realize this deck is a massive glass cannon. for the true version of this deck id take out all non aura enchantments and even all non totem armor enchantments, take our the sun titans..... ect and replace everything with Rise of eldrazi enchantments since it was originally that with four golden glow moths because who does not like beating your friends faces in with a 0/1 moth.

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took out the Hundred handed one and Realms uncharted for satyr enchanters. Satyr Enchanter is new to M19 is a 3 cost 1 mono 1 white one green 2/2 with when you cast and enchantment, draw. what this did for the deck: created both necessary draw power yet also very taxing on the deck itself. it was good to have the draw power esp with Abundance on the field allowing me to pick what i wanted (to a point) out of my deck. the bad on this is when i mixed it with the kor spirit dancers it created to much draw esp when the enchantment cost in this deck is so particularly low (highest aura enchantment being 2, and non aura being 5) I ended up making to much draw and put my deck into my hand way to fast.

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96% Casual

Competitive