Infinitely Inevitable Combo

Commander / EDH* DreadKhan

SCORE: 13 | 3 COMMENTS | 1483 VIEWS | IN 8 FOLDERS


Field of the Awesome? —March 9, 2021

Field of the Dead is in, along with a heap of other lands that are not basic lands... I'm really unsure how this will go, but it seems fine to try out. I may need to remove some of the worse fetch options, but most of my 'bad' fetch lands can just tap for colorless, so those aren't dead cards if I'm out of basics, they just aren't getting the extra landfall. I feel like that is acceptable, but we'll see.

I would like to get Psychosis Crawler and Ley Weaver along with Lore Weaver.I'm thinking Avenger of Zendikar can go, not sure about the other two cards to remove, though I was thinking of some ramp spells, because 3 ramp spells are not exactly making a difference very often, and the deck is considerably thinned of basics to fetch, making those less appealing. It's not that Avenger is bad, but I usually am happy with Baloths anyways, especially if I need to combo kill via Altar of Dementia, so with Field in, I can probably take out Avenger and be technically a fair bit better off. The Weaver gals offer infinite mana/draw with either of my untap enchantments, which feels decent, since either Weaver tutors up the other one, making the combo considerably more lean than would be expected for a 3 card combo.

Is Psychosis Crawler good enough to include? It is only in for it's life loss payoff, which I like because it bypasses a lot of protections, including damage prevention, untargetability, and protection from colored stuff, as it's a colorless artifact. It's a dead card when it's not winning the game, so it's not as good as Memnarch, who can sometimes do serious work if I've got a pile of mana on hand, but it is a solid win con as long as I can count on drawing cards... I suppose with access to Capsize and some deck recycling effects I can, in theory, cycle everything back into the yard when I have to discard, use Alchemist's Refuge if I need to, recycle my yard into my library, then just draw until everyone is dead. Honestly, this feels a teeny bit better than just mill, because life loss requires no targeting (all my mill targets I think), and kills at instant speed, while mill kills only when they have to draw.

Haha, just realized that if you can set up the Weavers with the untap enchant you can just win on the spot without more spells too, since you can mill target player completely. Not that that is especially broken, it's just funny that the combo is such that you don't need to draw any cards yourself off of it, as long as you can target people, which you usually can. Too bad I don't have B or W to find the enchantments more easily, but Simic is already good enough at enough things.

Edit: So, for the Weavers, I'm not 100% on what should go. Cultivate, Kodama's Reach, Ramunap Excavator, Parcelbeast, Tireless Tracker, Soratami Mindsweeper, Harrow, and Azusa, Lost but Seeking could all go I feel like and not really hurt the deck (assuming I add in better cards). Avenger of Zendikar is almost certainly out for Psychosis Crawler, which is just a better card when I combo off, and if I'm not comboing off, this deck is going to lose anyways as a rule. I feel like the ramp spells look a lot worse with the sharp drop-off in basic lands, but I'll likely end up with ~6 of each, so I feel like with my fetches, I don't benefit from more ramp especially. Azusa feels amazing when she works out, but that requires me to get flooded with mana, which ultimately ends up being a durdle-fest, while Mindsweeper is pretty much the worst mill option I have, but it can still combo off with either card that adds mana, or card:temple of the forgotten god, which I can fetch, while Parcelbeast is actually great dig with any way to untap it. Ramunap was just a mistake I think, but it could be good if I get more fetch lands (and more fetchable lands are printed in Simic I guess, because there are not many), though if I get it and Azusa out, it felt pretty good, with the caveat that I now have way less basic lands to fetch out, so this feels like a valueless synergy. Tireless is good dig tbh, but it doesn't win the game for me, which this deck is apparently trying to do, so I feel like it might go.

I'm sure most people would just kick out Multani, Yavimaya's Avatar, but he is amazing with Altar of Dementia. I feel like he's better than Avenger, because Avenger just dies and stays dead, and for this deck, it is usually fine to bounce a land now and then, since I only run 45, and do fall short reasonably often.

At some point I will be slipping in a Parallax Tide. because draw 5 for 4 feels pretty playable, even if it's open to removal when it's sitting there most of the time. I do have theoretical ability to flash the card in during an opponent's endstep, but I'm not sure I really need to. If someone blows the enchantment up, I can bounce lands with have payoffs when they return, so it is reasonably stable.