This Swarmyard deck tries to maximize on Deathtouch. Deadly Allure works as a decent kill spell, especially when you have a Swarmyard out.

This is the second of four Swarmyard brews I have been looking at.

Adding green gives us access to Sylvan Scrying, to get as many Swarmyards out as possible. Green also gets Ranger's Guile, which essentially replaces Undying Evil from the first deck. It helps deal with exile effects, and we don't have ETB effects to abuse like with the first one.

So basically, play lots of small creatures. Scute Mob , Pack Rat, and Vorapede all can serve as wincons.

Other Swarmyard lists:

Swarmyard Ninjas

Junkyard

Swarmyard Infect

Suggestions

Updates Add

Comments