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ok so I did the math, with just 12 cards this deck has the potential to do 832 damage per turn without spending any mana...

4 Curse of Thirst
4 Curse of Bloodletting
4 Curse of Pierced Heart

this is 12 curses, so each "curse of thirst" does 12 damage if all 12 are on them and 4 more damage from curse of pierced Heart, multiplied by 2 4 times...

Curse of Thirst 48 + Curse of Pierced Heart = 52

52x2 = 104104x2 = 208208x2 = 416416x2 = 832

the problem is it takes too long to build up, I'm experimenting on how to make this build work...these are the options I'm considering:

  1. Manabarbs + rapacious one + myrs The myrs help the mana come out faster, Manabarbs slows the game down, and rapacious one gives plenty of mana.

  2. Vampire Nighthawk + darksteel myr Vampire nighthawk offers healing and destroys any flyers, darksteel myr protects from any huge green creaturesu.

  3. Instants + Sorcerys Throw in all the direct damage I can find, and let Curse of Bloodletting's damage doubling feature take care of the rest, lightning bolts fireball, flame axe, etc. Combine those with some slowing cards like Go for the Throat and Doom blade to get rid of their creatures.

Any suggestions or advice are welcome!

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I was debating whether or not to add Curse of Misfortunes to the deck, I figured I'd try it with 3 curse of misfortunes (I took 2 lightning bolts and 1 Diabolic Tutors out), and 1 copy of Curse of Stalked Prey and Curse of Death's Hold for curse of Misfortunes to search for.

I figured Diabolic tutor is 4 cost to search for one card, so Curse of Misfortunes being 5 cost to search for as many as 4 cards AND play them for free was well worth it. The more I think about it, the more I realize I'd rather get a Curse of Misfortunes than a Diabolic Tutor. The only problem is that if I get 2 Curse of Misfortunes the second isn't very useful but if I get 2 Diabolic Tutors both are useful, and Diabolic Tutors let you get duplicates of cards you already have (as well as searching for Manabarbs or Mana Acceleration if you're Mana Starved).

  1. It searches more than once
  2. It grows the number of curses for Curse of Thirst
  3. It lets you play curses for free

I've found mana isn't a huge issue I usually have 2 mana by turn 2 (or whenever I draw my first card)...which should be the statistical average...and once I have 2 mana, I have lots of mana acceleration.

I play-tested this before taking the lightning bolts out for the Curse of Misfortunes and found that I killed on average around turn 7-8. I was hoping that the Curse of Misfortunes will accelerate getting the curses out and kill even faster, not to mention buff the Vampire Nighthawks for more damage and more healing.

This deck doesn't work well at all if Curse of Bloodletting doesn't come out so the searching is pretty critical.

I tested it with the new build, including the Curse of Misfortunes, and by turn 14 (which admittedly was late in the game) I was dealing 116 damage per turn (so My opponent would have realistically died well before turn 14).

I did this with the following:

2 Curse of pierced heart
3 Curse of Thirst
1 Curse of Misfortunes
1 Curse of Death's Hold
1 Curse of Stalked Prey
2 Curse of Bloodletting
1 Manabarbs (dealing 4 damage for each mana they tap)
2 Vampire Nighthawks (so I would be dealing creature damage as well and healing)
2 Reassembling Skeletons

I think this build has potential to build faster than without the Curse of Misfortunes.

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Created with Highcharts 9.3.3Card costs (outer) Land mana (inner)
Created with Highcharts 9.3.3CreatureCreatureLandLandEnchantmentEnchantmentArtifactArtifactInstantInstantSorcerySorcery
Created with Highcharts 9.3.3Converted mana costMana-curve8.5%8.5%8.5%8.5%6.4%6.4%14.9%14.9%4.3%4.3%6.4%6.4%8.5%8.5%8.5%8.5%8.5%8.5%17.0%17.0%8.5%8.5%01234505101520