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Lots of vehicles, with a strong and low cost modern crew. The big problem is obvious: it's SLOW, possibly even too slow for casual modern. Vehicles just aren't made to hold water once they fall out of standard. But maybe the Vehicles just need the right support and I thought I'd try my best.

I went for cheap creatures with big crewing potential so you always have the crew you need.

With Consulate Dreadnought and Siege Modification there is the potential for some very hefty swinging on only turn 3. But obviously the combo isn't guaranteed every game and its still very vulnerable to the big boy modern removal cards at that point. Hell even un-triggered Fatal Push puts a quick stop to that nonsense.

Open to suggestions!

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Revision 2 See all

(9 years ago)

-1 Built to Last main
-2 Iroas, God of Victory *list* main