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Afffinity? In Historic???

Historic UBR (Grixis)

Noxid05


Trying to make grixis affinity in historic work. If anyone has a better solution to sacrificing artifacts that deadly disputes and oni cult anvils, please let me know! Currently Kappa Cannoneer is carrying the deck. Just started brewing this deck today, so don't have all the cards I'd like yet, planning on getting another weapons manufacturing and probably another Oni-Cult Anvil after I get the feel for the deck more unless a better sac outlet comes along.

January 28th, 2026

-1 Aether Spellbomb -1 Blood Fountain -2 Drossforge Bridge -2 Frogmyr Enforcer -2 Ichor Wellspring -2 Kappa Cannoneer -2 Mistvault Bridge -2 Ornithopter -1 Seat of the Synod -2 Silverbluff Bridge -3 Springleaf Drum -1 Tormod's Crypt -1 Vault of Whispers

+1 Combat Courier +1 Demonic Junker +3 Experimental Synthesizer +2 Fatal Push +2 Meltdown +1 Oni-Cult Anvil +1 Phantom Train +1 Pinnacle Emissary +1 Thoughtcast +1 Weapons Manufacturing +1 Island +1 Mountain +3 Spire of Industry +1 Swamp +3 Great Furnace

Artifact dual lands are too slow for the format, needed to reduce the amount. Added spire of industry to aid in fixing and cut out springleaf drum because spire gives mana of any colour. 1 of each basic added for field of ruin. Reduced Kappa's, as they would end up clogging the hand till I could cast. Added more weapon's manufacturing, and oni cult anvils as they have been the bread and butter of the deck, controlling the board till I can win. Added Meltdown to remove all munitions tokens at once for 1 red mana when lethal, and has proven effective so. Tried as 4x to start, but that just clogged up the hand, I have only needed 1 most of the time, and 2 once. Fatal push and demonic junkers increased for more removal in order to try and play a midrange strategy. Other cards cut as they weren't super effective in play testing and needed to make room for more card draw, and the cards that were proving effective. Phantom Train probably will be cut, at 4 mana it's sat in my hand because other cards will progress the game more for me.

To be elaborated further later, so far though:

UW Control or any other deck with Karn the great creator: Suffer

UR Wizards/Spellslinger: Deck is slow, need removal to halt them, then oni cult or pactdoll to stabilize

Naya tres/val combo: If your removal is oni cult and munitions, kill tres on sight, kill soulwarden so they can't out lifegain your damage, if spare munitions remove any combo piece

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Revision 1 See all

(3 days ago)

-1 Aether Spellbomb main
-1 Blood Fountain main
+1 Combat Courier main
+1 Demonic Junker main
-2 Drossforge Bridge main
+3 Experimental Synthesizer main
+2 Fatal Push main
-2 Frogmyr Enforcer main
+3 Great Furnace main
-2 Ichor Wellspring main
+1 Island main
-2 Kappa Cannoneer main
+2 Meltdown main
-2 Mistvault Bridge main
+1 Mountain main
+1 Oni-Cult Anvil main
-2 Ornithopter main
+1 Phantom Train main
+1 Pinnacle Emissary main
-1 Seat of the Synod main
and 28 other change(s)