Tundra Kavu

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tundra Kavu

Creature — Kavu

Tap: Target land becomes a Plains or an Island until end of turn.

N0L1M1TS on Worst cards ever? Challenge accepted.

7 years ago

I saw an article of the 10 crappiest cards ever, and I decided to challenge my friends to find a way to make these crappy cards playable. So, we held a lottery where each of us was assigned one of the cards from the list to incorporate into our decks. The catch? You couldn't just build a deck that won despite the inclusion of the card--the card had to be the star of the deck.

Because of the amount of set-up required, these would be best attempted in a multiplayer game where you might be able to delay long enough to pull them off. And, they are janky. However, should you pull it off, it is funny because it is totally unexpected. At any rate, here are some of the combos that I came up with:

1: Cast Erayo's Essence and then a series of Ornithopters (for free) to flip it. On the next turn, drop Rule of Law. Result? No one else can cast spells.

2: Cast Birthing Pod ahead of Scornful Egotist. Sacrifice the Pod to put Blazing Archon into play. Result? No one's creatures can attack you.

3: Cast Moonlace on your favorite fatty, then cast All Is Dust to wipe the battlefield. Result? You get to swing away at your defenseless opponents.

4: Cast Echo Mage and Jace, Memory Adept, and proceed to level them up. Once they are fully leveled, use Jace's ultimate to force 2 of your opponents to draw 20 cards. Cast One with Nothing to discard your hand, then use the Mage's ability to copy it twice--targeting your 2 opponents. Result? You have just successfully milled 2 opponents simultaneously for at least a third of their libraries--the 20 cards you just had them draw, plus whatever they had in their hands in the first place.

5: Cast Wood Elemental (sacrificing as much of your land as possible) followed by Balance. Have as few (or better yet, none) creatures on the battlefield as possible. Result? Your opponents have no more land than you do, and (hopefully) no more than creatures than you do. With any luck, yours will be the biggest fatty in play, too.

6: Cast Tundra Kavu, followed by Aysen Highway. Use Kavu's ability to turn one of your opponent's lands into a Plains long enough for you to send your creatures. Result? Your creatures are now unblockable.

7: Play a red/blue deck that is primarily burn spells. Drop Elixir of Immortality, and once you have sufficient mana available and spells in your graveyard, cast Mudhole to exile any lands that may have been milled, then activate the Elixir. Result? You now have your burn spells available again and an increased chance of drawing one since the excess lands were exiled.

8: This requires a lot of preparation. Cast Long-Term Plans to move Phage the Untouchable to third card down from the top of your library. Wait a turn. Cast Write into Being to manifest Phage as a face-down 2/2 creature. Donate Phage to an opponent, and then cast Break Open to flip him. Result? Your donee loses automatically.

9: Cast Icy Manipulator ahead of Sorrow's Path, and Donate the Path to one of your opponents. Then, use the Manipulator to repeatedly tap Path. Result? Your opponent (and each of his creatures) gets pinged for 2 each time to activiate the Manipulator.

I could not, despite my best efforts, find a way to make the Great Wall a useful card.