So Tiny

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

So Tiny

Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.

seshiro_of_the_orochi on Custom Ability Word: Apex

10 months ago

FormOverFunction: I mean, you could definitely find ways to play them. I'm currently shaping a commander build around Eutropia the Twice-Favored. I propably won't include So Tiny or similar cards in here, but I could see a build playing some or many versions of that effect.

Murphy77 on Dimir Milling Rogues

3 years ago

First glance - without playing the deck, Thassa, Deep-Dwelling and Zareth San, the Trickster are great for the long-game but the rest of the deck might not survive into the long game. There is a benefit to playing low cmc cards. Many can be returned and re-played using Lurrus of the Dream-Den. You can sac a 1-drop with Mutual Destruction to kill a big creature, return it to your hand with Blood Beckoning and re-play the original card - all for 3 mana. The advantage of having Slitherwisp in the deck is that you can cast Omen of the Dead, So Tiny, Starlit Mantle, Minion's Return, and others and get life gain/drain, then recast them from the grave with the effect of Lurrus. Sorry, but cards like Lullmage's Domination really do nothing for me - they are just too expensive to cast and clumsy.

RzrBladeMontage on Mono U Mill Standard 2020

4 years ago

Hey guys I edited the deck with more of what we had in mind and talked about. Here is another variant based on your opponent having a full graveyard without you exiling anything. Dont forget you could always include Grafdigger's Cage to stop your opponent from using their graveyard.

Murphy77 on Mono U Mill Standard 2020

4 years ago

jubale, I totally agree with everything you say - I just got carried away by a wierd idea for a very janky deck that would be great fun if it's combos ever came off. See what you think of Recycle Mill. As mentioned by RzrBladeMontage, in a mill deck, So Tiny and Ashiok, Dream Render work against each other, so Frogify or Essence Capture tend to come to the fore.

RzrBladeMontage on Mono U Mill Standard 2020

4 years ago

@Waveblaze, Reviax42, LeafMeAlone, Murphy77, jubale. Thanks to everyone for your comments and suggestions! It feels nice to get so much input on one of my decks! So I took a lot of your guys' advice and changed some stuff up. I removed Tamiyo's Epiphany (it wasn't performing well), Vantress Gargoyle , Into the Story , God-Eternal Kefnet , and Flood of Tears . I put in So Tiny , Unsummon , Run Away Together and Ashiok, Dream Render . I played about 5 games but didn't get a single win, but I did get close quite a few times. I think the issue with Ashiok, Dream Render is that he exiles the graveyard, and it messes up the synergy with So Tiny . I misplayed a few times because of that, because in the back of my mind I was thinking "This is a -6 to attack" when it was only a -2 because their graveyard had been exiled. I think if we're going to do the exile route, we should go with Capture Sphere . It has flash, causes the creature to be tapped, and not untap. This deck was originally relying on cards being in the opponents graveyard, hence Into the Story and Vantress Gargoyle , but I definitely think it performed a bit better with all the low costing cards. I think with some more tweaking, we could get a really solid mill deck for standard. Thanks all again for your input, I'll update the deck list when I get an extra few minutes tonight. Thanks again!

jubale on Mono U Mill Standard 2020

4 years ago

The prime use of Unsummon is to keep you alive by slowing them down. Maybe counter the creature when it tries to come back. I would only use it on a Secretkeeper if it was being killed and you wanted it back. I'm a big fan of So Tiny in the stay-alive plan. One mana to neutralize almost anything.

I'm not a huge believer in the viability of mill as a strategy. Most mill cards aren't very good of their own. but a little mill to enable Vantress Gargoyle and So Tiny I like. Meanwhile, I'm playing mostly-blue Gadwick, the Wizened . Now that's a card with power, if you have a lot of instants and flash in your deck.