Keldon Halberdier

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Keldon Halberdier

Creature — Human Warrior

First strike

Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

psionictemplar on

1 year ago

I don't see why it wouldn't. The imprint doesn't happen until it comes into play. Another thing you could try for post worldfire is suspend creatures like Greater Gargadon or Keldon Halberdier. You'd just need to plan them coming into play after nuking the board.

Apollo_Paladin on Land destruction V2.2

3 years ago

I had a Casual Mono-Red Land Destruction deck that used many of these same cards and combo'd them with Strip Mine.

I'm not sure if Strip Mine will fly in your playgroup as it's not legal in many formats at all, but it's a devastating combo with Boom / Bust since you can sac it in response after it's targeted but before it's destroyed. 2 mana for 2 destroyed lands. Pretty nice.

It's a bit pricey of a drop, but if you want to keep Raze and Tremble then I'd definitely invest in at least a couple Crucible of Worlds. You could get away with pretty cheap cards in Mono-Red Land destro. for the most part, but that's one that combos remarkably well with a lot of the cards which require you to destroy your own lands. Then you could also get away with running cards like Impending Disaster to keep the land pressure on.

Beyond that, I see no reason not to run 4x Molten Rain instead of 4x Stone Rain, just a little added potential benefit at no mana cost. Also, I think that 2x Invader Parasite (another card I ran in my Casual deck) instead of 2x Keldon Halberdier would be a solid call. Far better use of 5 mana in my opinion, and the Parasite keeps playing off the Land Destruction theme.

Crack the Earth can make for an annoying Turn 1 play, and Dingus Eggs can move the game along even when all you're doing is eating lands. Magnivore was on my Sideboard, but he pairs extremely well with all of the Land Destruction spells.

I hope at least one or two of these suggestions helps ya along!

mal099 on Win fast or die trying

4 years ago

I don't really like Pyric Salamander here, it just uses up so much mana... if you agree that it isn't working well for you, maybe Mardu Scout instead? Keldon Halberdier is also a creature that's kinda like Ball Lightning, but probably a bit too slow.

Innocent Blood could be a nice alternative to Diabolic Edict , but it's sorcery speed.

I'm a big fan of Temur Battle Rage , it could give your Arc Runner the trample it needs to not just get chump blocked.

TheCrimsonKing101 on Too Poor to Retire (Budget ~$40)

7 years ago

Thanks for the support! Added Blasphemous Act and Fury of the Horde was already in my list. Not sure sure about Keldon Halberdier, if hes not in your opening hand he seems a bit too weak. Might try to find room for the Marauder though.

MsSysbit on Too Poor to Retire (Budget ~$40)

7 years ago

Awesome deck! Just a few ideas! Blasphemous Act seems a great fit in here. As does Fury of the Horde A few fun warriors to join the horde: Keldon Halberdier and Borderland Marauder. Awesome deck! Love the originality abd simplicity! Gonna save this for sure!

ExpectDragons on Restore Balance To The Force

8 years ago

Unfortunately border posts are weak to stales such as Remand, Abrupt Decay, Stony Silence and Inquisition of Kozilek the aim would be to sidestep these by playing land instead however nerfing the armageddon element in the process. It's not something i'm keen on doing but will look into.

I've had a tinker around with the list, Kitchen Finks as they'll be a real asset against aggro and a nice target for gargardon's ability. For now i'm going to mainboard spot removal again to help against aggression and walkers left over after balance goes off. May be the case that we're better off with the blood moons back in the main but i guess that's a decision based on meta. Tezzert's were never a card i needed to see on the field, felt like a dead draw and boarded out right away, on paper they look good but in practice too slow & clunky. I'm going to try Keldon Halberdier although they may just move out for more nihilith.