Extract the Truth

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Tiny Leaders Legal
Vintage Legal

Extract the Truth

Sorcery

Choose one —

  • Target opponent reveals their hand. You may choose a creature, enchantment, or planeswalker card from it. That player discards that card.
  • Target opponent sacrifices an enchantment.

DemonDragonJ on Mark Rosewater's Statements About Enchantment …

3 weeks ago

Bookrook, Taken by Nightmares cannot destroy or otherwise remove enchantments, so I have no problem, with that card.

SaberTech, your last point is actually a very good one, because that is a very interesting question to ask, and I suppose that it is one that we should debate; as long as black's ability to sacrifice or destroy enchantments does not intrude upon white and green's ability to do so, I shall not be bothered by it. I would prefer cards such as Mire in Misery or Extract the Truth over Feed the Swarm or Withering Torment, since those cards allow the caster's opponent to choose what enchantment they sacrifice, rather than allowing the caster to choose it, which means that the caster needs to play it very strategically, to produce the best result, from it.

SaberTech on Mark Rosewater's Statements About Enchantment …

3 weeks ago

I have mixed feelings on how WotC is approaching giving enchantment removal to black. I enjoy playing black so when Feed the Swarm was printed I was pretty excited to have that sort of option for enchantment removal, and the life loss aspect of the card made sense to me because enchantment removal was something that black was bad at so it should have a pretty high cost to it either in terms of mana or life.

Black edict effects to get rid of enchantments like on Extract the Truth make sense to me too because they aren't always a reliable method of removing what you really want to removal, emphasizing black's lack of skill in dealing with enchantments.

I do agree that Withering Torment is a bit too efficient for what I personally think black should be able to do to remove enchantments though. The three mana to cast it would normally put it in the "meh" tier for removal, but it being an instant on top of also having the option to kill a creature instead starts to tiptoe across the line for me. Sure, you also lose 2 life to the spell, but I think that's still too light of a cost for black to get rid of an enchantment.

Maybe if Withering Torment was worded more like this I would consider it more in line with what I think that black should be able to do:

Choose one:

  • Destroy target tapped creature. (the tapped restriction keeps it from being a straight power-creeped version of Murder)
  • Destroy target enchantment an opponent controls. You lose life equal to its mana value.

I think that rewording gives the card enough of its own pros and cons in comparison to Feed the Swarm that it can stand as its own variation while staying within the same power range. I also think that it should be standard for black's targeted enchantment removal to cost you life equal to the enchantment's casting cost unless the removal spell costs at least five mana to cast like Shatter the Oath.

I'm not fully decided on if it's bad that black has ways to get rid of its own Demonic Pact type enchantments. Black is more than capable of being able to kill its own creatures that might have detrimental effects, so is it too out of character that it can destroy its own problematic enchantments too?

psionictemplar on LongLegs

1 month ago

Just to chime in on the blood moon discussion, I would probably look at black based removal options so that if you do get locked out of your White mana you can still remove it. Personally, I suggest Feed the Swarm but there's also Debt to the Kami, Extract the Truth, Pharika's Libation, or Withering Torment.

Truthfully though, you could probably pull this off in mono black, but it is fine with the way it is currently.

DemonDragonJ on How is Camaraderie a Bend?

2 years ago

TypicalTimmy, TheOfficialCreator, I enjoy EDH very much, but I do not want one format to warp the entire game, as that would not be fair to every other format. For example, I can accept Enchanter's Bane, as that is a way for red decks to punish enchantments without actually destroying them, but not Feed the Swarm, as I feel that that simply is too different from what black has done, before. I think that Mire in Misery and Extract the Truth are acceptable, however, because they allow a player to choose which enchantment that they lose.

Optimator on You break it you buy it.

2 years ago

Also, consider Chaos Warp and Feed the Swarm. Some of the very few ways a Rakdos deck can reliably remove enchantments, other than running colorless stuff like All Is Dust and Oblivion Stone. Wild Magic Surge seems okay. Definitely not a bad card--it can destroy problem lands too.

Spells like Mire in Misery, Pharika's Libation, and Extract the Truth can be unreliable. Sometimes they're good though.

Enchanter's Bane I think is a bit underrated. Not sure it fits the deck but I just remembered it. It keeps working every turn.

legendofa on In terms of color philosophy, …

2 years ago

Last_Laugh and Corvaxis is supposed to be getting more options for dealing with enchantments. Feed the Swarm and Extract the Truth are the first signs of that.

Corvaxis on In terms of color philosophy, …

2 years ago

did just get Extract the Truth from the new set. That only lets your opponent choose which enchantment to sacrifice though. Short of that, Grixis has to rely on “Exile permanent” effects from things like Nicol Bolas, Dragon-God