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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Commercial District
Land — Mountain Forest
(: Add or .)
Commercial District enters the battlefield tapped.
When Commercial District enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Optimator on
Boots for the Beatdown
4 days ago
True Conviction could be some sort of limit break. Or Big Guard or Enemy Skill Materia.
For your lands, why not do alters of :
Jetmir's Garden - Temple of the ancients? The Crater? Wall Market? Another version of Aeris's church garden or home garden? The Ancient Forest?
The inclusion of Jetmir's Garden also makes Three Visits and Nature's Lore a lot better. Fetch lands too, but I understand the desire not to run fetches. It also turns on all three Check lands.
Sacred Foundry - Stomping Ground - Temple Garden -- Temple Garden would be extra-thematic for Coral Valley or The Temple of the Ancients
Bountiful Promenade - Spectator Seating - Spire Garden
Commercial District - Elegant Parlor - Lush Portico
You have all three Check lands in, so of course having duals with land types is extra desirable. Check lands also go extra-well with Fetch lands, but you may not have room if you're keeping the cool precon lands.
I feel like if you're going all-out with this deck, why not have the good lands? Aggro decks need them more. Swap the cycling duals and the always-tapped duals? (Radiant Grove etc). You could also swap the Snow duals, though it is fairly thematic for those lands to be Snow lands. Still, you have no Snow payoffs to worry about.
I feel like Wooded Bastion and Sunscorched Divide could be upgraded easily enough--although I do kind of like how the Sunscorched Divide and Wooded Bastion complete the cycle from the precon. I've always found the Shadowmoor filterlands to be a bit unreliable in three-color decks. Not awful, mind you. Still, I think you'd be way better off swapping the alters over to shock lands or Battlebond duals.
You could turn Wooded Ridgeline into Stomping Ground and keep the art and flavor text.
I love the inclusion of the "Slowland" cycle (Sundown Pass etc)
TheoryCrafter on
Slime Against Humanity with Ramp
2 months ago
Have you considered Commercial District? If you can financially afford it, the surveil will allow you to send a Slime against Humanity into the graveyard in the early game when you are still assembling your pieces. The budget option is Rugged Highlands. No surveil, but the lifegain may help buy a little time of needed.
Also, the mana cost may be a bit much, but have you considered Thrashing Brontodon? You can get it on the battlefield, activate it's ability to destroy an artifact or an enchantment, exile it with Intrepid Paleontologist and cast it from exile. This giving you a reusable piece as opposed to Abrade.
I hope this helps. Happy Hunting!
enraged on
Terror Forming Terraforming [Primer]
3 months ago
Cool lands build yo! I think a surveil land like Commercial District would provide a ton of value just one plays well for. Wrenn and Seven is a powerful lands matter planes walker im considering for my build Earth's Crust
Tulsasaurus_Rex on
Squirrely Wrath!
8 months ago
pinecone2k3: Sorry for the very delayed response. Work and children has had me pretty busy that I haven't looked at anything for some time now. Just used the app to cycle my decks and see what would happen.
Anyway, I think you were right with the land amount, so I added two more lands to make it an even 34. I would go to 36, as that seems to be where I am more successful, but cutting two more cards will be challenging. Would end up having to be ramp spells.
I was already thinking after my first few losses that my lands entering tapped was a downfall. I thought I was being clever by adding Forest/Mountain lands that could be searched for with tons of my ramp spells but in the end it slowed me down. I am currently working to remedy that problem.
Once things settle down and I have wiggle room, I plan on buying Thornspire Verge, Karplusan Forest, Cragcrown Pathway Flip, and Spire Garden. I'd take out Wooded Ridgeline, Krosan Verge, Mountain Valley, and Sheltered Thicket. I thought about switching out Commercial District for Three Tree City or Fountainport. Just haven't decided yet.
If I manage to get a decent bonus this year I want to try to get my hands on a Taiga for the deck.
nuperokaso on
Big Boi v2
1 year ago
If you fail to draw a Forest, your 4 Utopia Sprawl and 4 Arbor Elf are dead cards. 10 Forest is not enough to rely on that. I suggest you swap 1 Mountain for Commercial District. That also gives you something to fetch for in a longer game. It would still be better to include at least 1 more.
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