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Format | Legality |
1v1 Commander | Legal |
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Block Constructed | Legal |
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Casual | Legal |
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Commander: Rule 0 | Legal |
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Modern | Legal |
Modern Beyond Horizons | Legal |
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Planechase | Legal |
Quest Magic | Legal |
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Vintage | Legal |
Ardent Plea
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Andramalech on
New Falls
1 month ago
psionictemplar thanks for the feedback, but I have questions that maybe you could help me with:
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Ardent Plea does lack a white-generating land for hard casting, yes, and personally it's got just enough presence that would justify Solitude. I understand why you point this out as a fundamental issue but I should at no point be hard-casting Ardent Plea.
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I created my deck like this metaphor: as a child, I liked sitting at the top of the stairs and scooting my butt down each step. And at each step, the scooting carried momentum from the previous scooting, eventually leading me to just be sliding down the stairs. This deck functions similarly, where each step and each turn fundamentally tries to carry away the next turn or spell cast into the next, and so on and so forth.
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I think I understand what the Creative Outburst and Magma Opus are meant to provide back to the deck, however.. it's trading two Mana and discarding itself for favor of only getting one mana back- if I'm not mistaken, to me that reads as mana-fixing and I think I do a good job of that with Temur Devotee and surprisingly well paired with Arena of Glory.
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I appreciate the commentary and it reveals that Cascade concepts aren't really breaking away from tier 2 anytime soon. I would really appreciate any further insight you could provide since Cascade type decks are not my strongest builds. Storm and Cascade are not easy mechanics to use or work with, so I'll take all the discussion I can get regarding how to do it better or fine tune.
Thanks again for the commentary and I look forward to discussing this further!
psionictemplar on
New Falls
1 month ago
Generally speaking, the strength of the cascade decks came with always hitting rhinos/other desired spell whenever you cascaded. I don't see that here, not to mention Ardent Plea which you cannot cast at all! Maybe throw a W mana source in there somewhere to make sure that doesn't become a problem. Perhaps you can solve both problems at the same time by removing some of the cheap stuff and replacing it with Creative Outburst or Magma Opus which won't get in the cascasde path but also fix mana/ramp as needed.
legendofa on Is this the end of …
9 months ago
plakjekaas I'm going to hold my ground on this one. A legendary creature can still be vanilla--"legendary matters" doesn't make Y+M non-vanilla by itself any more than Elvish Champion makes Norwood Ranger non-vanilla by itself. A big chunk of the legendary creatures from Legends were vanilla.
Still, you're not being rude. I got something wrong, and I'd rather have it get corrected (politely) than keep spread bad information. So thank you for that.
It's not a creature, but I really want to see/own an Ardent Plea with no reminder text. Just two words of rules text on an enchantment.
DeinoStinkus on
Knights of the Reliquary
9 months ago
E2R4 ah, I didn't consider that angle! I definitely think Ardent Plea would be a good pick for Benediction's slot, especially considering you're fairly unlikely to wiff since a good chunk of your removal is mv3.
E2R4 on
Knights of the Reliquary
9 months ago
I like the built-in shroud on Sighted-Caste Sorcerer, but also want to keep the knight synergy I have maximized. The creatures I have that aren’t knights have game changing effects. I wish they could all be knights. You think I could replace Angelic Benediction with Ardent Plea?
sergiodelrio on
Glimpse Combo
2 years ago
Another thought I had and forgot to mention: Violent Outburst is great for Instant speed comboing and it buffs your team, but you might be better off playing Ardent Plea to get an extra permanent, no?
wallisface on
BANT Enchantments
2 years ago
Something like this might do you better:
4x Ardent Plea
4x Cast Out
4x Lay Claim
4x Subtlety or Siege Rhino
wallisface on
Green White Counters
2 years ago
I also think maybe you want to aim for a deck that uses 22-23 lands, just so you can more reliably apply pressure early