Academia de Jogos EDH champiomship
kawa, 6 years ago
Nowadays, I'm using the deck on a Game store championship with a achievement score. So I adjust it to score the most.
I already had invested in the versatility of the deck, but I put the Emancipation Angel + Emrakul, the Promised End 's synergy, because I can score the achievements that depends of other player's actions, like put enchantments, artifacts or planeswalkers on the field to be removed. But I just can score that if the others leave me to do a infinite turns combo without concede.
To do that, I took off the deck Tithe and Magus of the Wheel, first cause I'm replacing some lands for fetches, and than I need to put something to stop depending of other players on the board.
By the way, the deck ins't with Imperial Recruiter 'cause I trade it, but I will replace it ASAP... Now, I'm playing with Recruiter of the Guard, so there are some combos missing ;P

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CoolguyHank1, 6 years ago
Switched out Eldrazi Mimics for Endless one because itll have more opportunities to be bigger and stronger and will also be played for free
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aznmentat, 6 years ago
These is approaching final form, I think I will proceed to attain cards listed under mainboard. This has been an interesting experience in deck design and I've learned quite a bit. ***Special Theory Notes*** Thought needs to be given to the fact that the commander is low CMC + hybrid mana making him very easy to summon. In fact, crunching the numbers with my current unoptimized (cheaper) mana base there is roughly 96% chance that he will be castable turn #2, a little less than this % factoring a forced drop of a tap land turn 2 which I was too lazy to compute. He is an excellent turn 2 drop given he has a "big butt" and I have the off chance of drawing cards from other players instigating early damage, either to myself or others. If they attack me for less than 3 damage Sygg can chump. If they attack for more, I'll take it to the face and then can draw a card. For this reason, I have drastically decreased the number of 2 drop creatures in the deck as he is the best in slot on curve and always accessable. Given the above discussion, I must think considerably about adding multiple 1-drop equipments to buff Sygg's power +2 so that they can be played turn one and equiped to him turn 3 allowing for me to swing against a defensless player and intiate draws. This is an optimal schema but I must play test to see if weakening the deck with a flood of such items is worth drawing 1 step sooner in the context of a defenseless player being present. I think such a decision needs to be made in play testing, theory will not give me the answer at my current level. As it is for the above equipment consideration, the deck as is has roughly 63% of a turn three play, either creature or equipment, that will permit for 3 damage attack turn 4 to a defenseless player. This % is slightly elevated as I didn't stack it with conditional probability that Sygg is dropped turn 2. However, with a 96% prob of that, the conditional chance will not alter significantly from 63%.
Cryptbreaker
AcrylicTaco, 6 years ago
Swapped the 2 Cryptbreakers in the sideboard with Liliana, Untouched by Death and Liliana, Death's Majesty
Rotation Update
NateChan, 6 years ago
List is now updated for the upcoming rotation with the release of Guilds of Ravnica. Not expecting many upgrades for the deck since Simic is not in the first wave. But I will keep an eye out for any cards that could help. Stay tuned for more updates once spoilers are finished.
GP Detroit updates!
linksdeity, 6 years ago
Upgrades from GP Detroit are in! (5 upgrades, 1 shiny new addition) List is fully updated, primer updates are coming soon! Thank you to everyone that has voted or given suggestions and feedback. In this current build, I have cut a lot of "hard to cut" cards. In my next primer update I will be adding a section explaining why a lot of cards that seem great are not currently in the deck. There are some really fun and lethal lines of play to expand on as well. In that section I hope to also give more options to players than just my current list.

The Plan
Gleeock, 6 years ago
We don't need no stinkin control, thats what other players are there for. We are producing critters for all, lets focus on expediting moves, put a clock on everyone, - Produce creatures for all, they can attack you and make the spider giant, they can attack each other & either lose blockers to make openings or take damage. - Incremental damage enchantments, bleeding, & punishers. Put the clock on the game. Stop those infinite lifegains, stop those storms. Stay happy when players wipe the creatures off the board & your enchantments still are gnawing away. - If spider wins it doesn't have to be through combat, combat is simply speeding the life total clock on the game.
Maybe Board
WhatTurnWasItAgain, 6 years ago
Cards I am trying to find a place for in the deck that are not currently in the deck and most of which I still have to order.
Deck Constructed!!
NicoEplulon, 6 years ago
The deck was put together and finalized! The list here is now complete with all of the cards printings now too
Edits
NicoEplulon, 6 years ago
Made some edits to the deck thanks to my friend Bear-Hugs and I like the list right now! More changes to come
GP Detroit ‘18
Zilkios, 6 years ago
Played side events only this weekend, here’s the breakdown: 2-1 humans: these were extremely grindy matchups, I won’t game three in turns. 2-0 red prison: no contest, hand disruption won it 1-2 scales Affinity: game three I don’t know what else I could’ve done. I wiped the board 3 times. This deck is nuts. 2-1 uw spirits: post sideboard I had no issues, game one he won the race. 2-1 burn: my board is weak to burn, but I won games 2 and 3 with less than 5 life. 2-0 bg rock: game one I dominated what he put out, game 2 was a grindy 1/2 hour back and forth kind of match. LotV was an all star that I kept in. 2-0 UR wizards: had no troubles 2-1 uw spirits: same as above, was ok post board. 1-2 skred red: I flooded hard on game three, then he eventually got dragons going. 1-2 GW allies: I don’t know what to say here.. cards I haven’t seen in years, and the protection from my blockers let him waltz on in for lethal. 2-1 bridgevine: he nut drew game one. Game two I made a big gamble, he got the 9/7 suspend guy out after sacing 5 zombies and swung with it and a lone zombie. I block the zombie with a 3/3 scooze and take 9 and goto two. If his only card in hand was a bolt I lose. It wasn’t. I cast LotV next turn and make him sac. Eat 4 creatures and beat him down with scooze. Game 3, I surgical VV on turn 0. Scooze took bridges out, it was close before I could stabilize but I was able to finish with a pair of 6/7 goyfs. 2-0 uw spirits: more of the same here, my best friend plays this so I’m practiced. 9-3 (21-11) GWP: 65.6%
Mana and the rest
lettersandnumbers, 6 years ago
While I work out the meat of my deck I'll have a really basic bare bones mana base going to let me play test

Some Changes
Ares111123, 6 years ago
Dropped Helm of Awakening and Sylvan Library for Auriok Champion and Duskwatch Recruiter Flip. I just wanted to cut some of the proxies in my decks and these were the last two in the deck other than the fetches. I'm hoping duskwatch is good enough card draw to replace sylvan library and auriok was (i believe) the missing soul sister.
Answer to a Creatureless Opponent
Aldel, 6 years ago
I've gone ahead and added Forbidden Orchard. I might continue messing with the quantity but it's an amazing card that turns a normally negative effect to the owner into a positive and just feels at home with this deck. As always, thank you all that have commented before and helped me turn this into the most fun deck I have!
Thematic retune
Jerkoid, 6 years ago
I made some changes to the deck based on how I want it to feel when it plays. I don't really want tutoring; it's too calculated. Same goes for scrying and recalling stuff from the graveyard. I pulled out Mystical Teachings and Increasing Ambition because it's slow and boring and is too combo-oriented. I'd rather make action than plan for it. I kept some stuff until I find better, though. I kept Lim-Dul's Vault because it's got good flavor and a fair drawback. Mystic Retrieval made the cut (for now) because there aren't any real crazy targets for them; I just use them for value. They're probably going to phase out though.
I pulled out Hedonist's Trove and Possibility Storm. I never, ever was in a position where it felt good to cast those. It always felt like taking a turn off to do something with marginal, unexciting upside. Possibility storm in particular is just a lame version of Wild Evocation--one that's kind of tedious for everybody to play.
Brain in a Jar came in even though it's got a scry effect mostly cause I want to try it out. I imagine with the range of spell costs I have going that I won't scry too often anyway.
Spectral Searchlight is in. It's a godawful topdeck but it looks fun. I hope it will give me a lot of bargaining power. It comes up almost every turn cycle that somebody is one mana short of what they're trying to do. I do also have a bit of color problems since I'm too cheap to afford good enough lands for a three color deck, so bonus there.

Change log
Psychonoud, 6 years ago
Venser, Shaper Savant -> Rashmi, Eternities Crafter
Change log
Psychonoud, 6 years ago
Venser, Shaper Savant -> Rashmi, Eternities Crafter