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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Pitiless Horde
Creature — Orc Berserker
At the beginning of your upkeep, you lose 2 life.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
blueknightethan on Blim, Funny Man.
2 years ago
Out In
Goldnight Castigator -> Sol Ring
Pitiless Horde -> Charcoal Diamond
Allure of the Unknown -> Temple of Malice
ClockworkSwordfish on Creature Donation Ideas
2 years ago
If you want to think outside the box, try Phyrexian Negator. Every time it's blocked, its controller is losing a bushel of hard-earned permanents. Of course, you can always help the process along by pointing a Consume Spirit or Essence Extraction at the Negator!
Other good options include Gutwrencher Oni, Grinning Demon, Scourge of Numai, Pitiless Horde, Steel Golem, Grid Monitor, Evil Eye of Orms-by-Gore, Evil Eye of Urborg, Archdemon of Greed Flip, Abyssal Persecutor, Ebonblade Reaper, Thrashing Mudspawn, Wretched Anurid, Ebon Drake, Moroii, Rotting Regisaur, Flesh Reaver, Asmodeus the Archfiend and the truly deplorable Infernal Denizen.
Swilliam on mono black aggro devotion haste
4 years ago
Drag to the Underworld is good in anything exclusively black. With the number of one drops you are playing, you might consider including Shadow Alley Denizen for more evasion. For good two drops, Kitesail Freebooter helps deal with opposition boardwipes that this deck can be susceptible to. Otherwise some card advantage may be needed. A couple Pain Seer, Glint-Sleeve Siphoner, or Blood Scrivener may be good for that. You could also replace one of your various one drops for Foulmire Knight. They are all certainly better than Scrapheap Scrounger because that card doesn't play well with the other cards that recur themselves and it removes from your devotion count if you choose to play any cards with it like Gray Merchant of Asphodel. Drana, Liberator of Malakir is a great way to buff your whole team considering you go pretty wide. Murderous Rider is removal on a stick to add to the copies of Fatal Push. Also, you have no way to recur Deathless Knight, so maybe look at other undercosted beaters like Pitiless Horde, Rotting Regisaur, or Master of the Feast. If you want to stick to the haste theme though, Yahenni, Undying Partisan is excellent.
TheMaddMatt on Orzhov Summonings
5 years ago
DMFF thanks for the feedback. I'm gonna try replacing Pitiless Horde and Blood-Cursed Knight with Ammit Eternal and Bloodgift Demon . If you see this deck change permanently, then you are the one to thank.
DMFF on Orzhov Summonings
5 years ago
Really cool deck idea. I think Pitiless Horde could be replaced with some better early game creatures since it doesn't really synergize that well. Knight of the White Orchid could help with some ramping if you adjust your landbase accordingly. Bloodgift Demon is a good card for your strategy and can net you some card draw. Dark Confidant or the cheaper Pain Seer could be good options for early game card advantage as well. Either way, neat deck. +1 from me.
Coward_Token on Grixis!Zedruu
6 years ago
(I would add a proper community card but that feature seems to be malfunctioning right now.)
Farly straightforward, this card would mostly be Zedruu the Greathearted (although a different character, not simply her gone evil or something) with a casting cost of and an activation cost of . In EDH, this could lead to some fun usage of cards like the following:
(I realize you can basically already do this with any Grixis commander + e.g. Bazaar Trader, but that's a bit less straightforward.)
Wall of cards Show
I'm unsure what would be suitable for its upkeep ability. Just copying Zedruu's straight off isn't too inappropriate, as drawing is certainly associated with black and life gain isn't too far out either, but that's kinda boring. Replacing the life gain with something negative towards opponents like milling, discard or plain life loss proportional to the amount of gifted permanent could be one option that's more in line with the color change (thought the negative effects would probably targeted in order to preserve some political potential). Putting a +1/+1 counter per gift on Zedruu the Grixishearted to take advantage of commander damage could also work (especially when combined with auras like Herald of Torment), in which case you could also change power/toughness from the original's 2/4 to 4/2 to signal greater aggression.
For the sake of flavor its subtype would be Horse Djinn, with the artwork depicting a djinn with a mare's head, wearing a mouth-covering veil.
Feedback would be welcome, especially on ways to make Grixis!Zedruu more distinct from the original while still fulfilling the basic function of giving out torturous black cards, in addition to the blue and red ones they both share.
(A version containing green could also be made for the sake of giving that color a chance to show off its painful cards, in which case the creature in question should probably have monkey paws.)
Neko069 on What is Inverter of Truth …
7 years ago
From an aggro point of view, you can make a decent use of him in a mono-black / golgari deck. There are really good creatures that have bigger power than their casting cost right now:
Inverter of Truth: 6/6 flying for 4cmc
Heir of Falkenrath Flip: 3/2 flying for 2cmc
Mindwrack Demon: 4/5 flying for 4cmc
Grim Flayer: 4/4 trample for 2cmc
Pale Rider of Trostad: 3/3 evasive for 2cmc
Erebos's Titan: 5/5 for 4cmc
Pitiless Horde: 5/3 for 3cmc
Smothering Abomination: 4/3 flying for 4cmc
Thing is: Is their drawbacks really a problem? Say we play with Duress and Transgress the Mind: we take out their removal spells. Do we really need to worry when we can have such big creatures deployed, threatening opp to kill him by turn 4 or 5? They're actually kinda big just like if they were Green-coloured. And most of them have evasive abilities...
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