Old Commander Mechanics in C17?
Posted on Feb. 26, 2017, 3:39 p.m. by RazortoothMtg
For those of you who haven't noticed, every commander set comes with a new commander-based mechanic. The first set had Join Forces, C13 had Tempting Offer, C14 had Lieutenant, C15 had Experience, and the newest, C16, has Partners.
My point is, what do you think the likelihood of these mechanics returning in C17 or another future set? I would love to see more Partners/Experience commanders, and also I think Join Forces is a amazingly designied mechanic.
how do you get the cards to show up under a different name?
also, i totally agree with you! Imagine a card with join forces and tempting offer! Or a kind of lieutenant that gets buffed when you have 2 commanders out!
February 26, 2017 3:44 p.m.
I would like either new mono colored commanders with partner, or a new thing or level to add to the command zone.
February 26, 2017 3:49 p.m.
We need to separate "Speculation" from "Spoilers & Rumors". The titles of these forum posts are messing with my brain! yeaGO I CHOOSE YOU!
February 26, 2017 4 p.m.
CheeseBro: I need a partner legend with Tempting Offer and Join Forces that has experience counters -
~'s power and toughness are each equal to the number of experience counters you have.
Join Forces - When ~ enters the battlefield, each opponent may pay any amount of mana. Then, each player gains X life, draws X cards, and gets X experience counters, where X is the total amount of mana payed this way.
Tempting Offer - Whenever ~ attacks or blocks, each player may search their library for a creature and put it onto the battlefield. Then search your library for a creature and put it onto the battlefield for each opponent who did. Then each player shuffles.
Obviously extremely broken but I don't care.
February 26, 2017 4:27 p.m.
Atony1400: I would love mono-colored partners. If their were partners for every color combination, that would be very interesting too.
February 26, 2017 4:28 p.m.
If we get two mono color partner commanders for each color, then you can make every combination except for rainbow and colorless.....
I doubt we'll see a card with tempting offer and join forces. That's too much to renember.....
February 26, 2017 4:42 p.m.
The only one I'd say no to is Experience Counters because they don't reset, if they had a way to fall off then I'd be fine with it; like "at the beginning of your upkeep, if your commander is in the command zone if you have 1 or more experience counters you lose 1 experience counter."
February 26, 2017 6:35 p.m.
I want to see more join forces, even in a standard set. Allot less harder to control, but fun for Two-Headed-Giants, draft and even casual 3+ player formats.
February 26, 2017 9:28 p.m.
I've noticed we still need Allied color pair commanders from a Commander product so I think it would be a perfect time to introduce mono-color partners as I do enjoy the mechanic a good bit.
I think it would be cool to see Join Forces return if we ever get five color precons just so each player reaps a benefit for each color contributed.
February 26, 2017 11:12 p.m.
The Experience Counters are perfectly balanced.
You don't get to use them if your Commander isn't on the field.
They are harder to accumulate than you would think. You've got to have quite a few 4CMC or higher cost cards to truly get the benefit from them.
Having to remove Experience Counters would be the same as interacting with Emblems in the Command zone.
They are fine as they are.
February 27, 2017 8:05 a.m.
February 27, 2017 9:53 a.m.
A 7 drop enchantment that give all your nontoken creatures myriad seems reasonable.
February 27, 2017 10:04 a.m.
Myriad is a cool mechanic that was present on 6 cards. All cards not named Blade of Selves that have it have been forgotten. In that edition, it was a waste to print a whole mechanic for just 1 card. They could have just printed the whole myriad text on the equipment and save the keyword.
February 27, 2017 10:06 a.m.
I completely agree that Experience Counters are balanced... except for Meren. Being able to bring creatures back from the graveyard just to sacrifice them again and get another counter can escalate REALLY quickly.
Kalemne's only grows when you cast expensive creatures, which is obviously limited by your mana generation.
Ezuri is mostly limited by mana generation because you can't constantly make cards enter the battlefield without it.
But Meren combos with herself much easier than the others. She requires no mana generation to make her counters grow. Case in point:
That combo gets 2 experience counters without spending a drop of mana, whereas the others do well to get that many spending a considerable amount of mana each turn. All in all, though, I love the idea of experience counters, and I love Meren a lot. I just think that it could easily become unbalanced.
February 27, 2017 10:23 a.m.
I want Lieutenant to return because it might mean the return of PW commanders...and I want a card for Leshrac.