Help me get to 100 cards please!
Posted on Oct. 31, 2018, 9:51 a.m. by WizardOfTheNorthernCoast
So the title says it all, I really can't think straight anymore to remove the last extra cards.
I only have 2 commander decks so far, being mainly a Modern player. I know building mono red in EDH isn't the most competitive but I don't care because it's definitely for having fun. So please don't suggest any Gauntlet of Might type of cards : I won't invest my money in those ;)
I'm just not sure how I can guarantee I have a fairly stuffed hand throughout the game or how many removals (and which ones) I should play. Any help is appreciated!
Much love, here's the deck :)
Ghirapur Orrery is an inexpensive card to help replenish your hand if you're playing an aggro burn deck.
October 31, 2018 11:10 a.m.
Good point, I added it. That makes one more card to get rid of then! :D
October 31, 2018 12:40 p.m.
Nah I have Comet Storm instead, prefer the instant element tbh. But you guys don't really help me have a clearer idea of what to remove ahah :D
October 31, 2018 1:29 p.m.
This is all stuff I'd consider trim-worthy, mostly just because they are not impactful enough either in the format or in comparison to something else you're already playing:
October 31, 2018 3 p.m.
BS-T Hey thanks for your comment! Here are the choices I made based on your recommandations :
Capricious Efreet stays because it's chaos so it's fun and it's one of the few ways I have to interact with PW and enchantments.
Chandra's Phoenix : out. I like the card but cuts need to be made.
Flametongue Kavu : out. Good card but I'd prefer to do something else at 4 mana.
Goblin Chainwhirler stays because a 3/3 first striker for 3 is decent, it can net me mana depending on how many players we are and it has the potential to remove pesky tokens.
Molten Primordial : out. CMC too high for an unreliable ETB trigger.
Zealous Conscripts : out. I love the card and the potential to take and ultimate a PW, but that's actually a 3/3 haste for 5, so idk.
Chandra, Pyromaster stays because she's card advantage on a budget PW so that's pretty cool :)
Chain Lightning : out.
Seething Song stays because it's typical of red and allows me to have Neheb, the Eternal out T2 with a T1 Mountain + Sol Ring. If I one day decide to put in Simian Spirit Guide, I open the door to a potential T1 Neheb :)
Crystal Ball : out. It was initially there to avoid me having crappy hands over time, but I guess Orrery will do the job better.