Foundry Inspector: Allows to play every equipment for free when both are out
Mycosynth Golem: The ultimate artifact ramp. It basically gets paid for by the time you see it. Lets you drop every creature from your deck for free, AND is a nice 4/5
Myr Adapter: This card was originally
Blightsteel Colossus, but this works better as a win con. While
Blightsteel Colossus is harder to deal with, especially with the hexproof off
Swiftfoot Boots,
Myr Adapter is just more playable because it only costs
to play, and it's going to achieve the same thing. Besides, they probably won't remove it on turn 3, and counterspells aren't very likely. Even if it gets removed, the same effect will be using any other creature. So it really comes down to money. The difference between 15 cents, and $30.
Puresteel Paladin: The whole engine of the deck. It really doesn't work without having one. The metalcraft ability is a NECESSITY, so I almost never keep a hand unless I either have one or know one is coming.
Sram, Senior Edificer: Helps go through deck, but not much else. It's a strictly worse version of
Puresteel Paladin, would much rather playing
Puresteel Paladin over
Sram, Senior Edificer. But, it's here as a backup.
Retract: Such a nice card for this deck. If you ever get stuck and can't drop anything, drop that and do it again, just keep on cycling through the deck.
Laboratory Maniac: This is probably going to be the main win con. You can play it turn three, and then if it gets countered, then you have the back up
Laboratory Maniac, or
Myr Adapter, because it's very doubtful that they'll be countering 3 things turn 3.